Saturday, July 26, 2014

Biophoton Manipulation: Scientific Explanation of Energy Manipulation


Life Emits Energy

Scientists have found that all forms of life emit an energy known as biophotons.

Biophotons are within the visible and ultra-violet light spectrum.

Research conducted in the Rhine Research Center Bio-Energy Lab shows that martial artists, those who meditate, and energy healers can control their biophoton emissions and emit massive amounts of biophotonic energy, way more than the average person.

Control subjects were shown to emit eight to ten protons a second, while people meditating were shown to generate up to 40 to 60 photons per second.

Certain individuals (energy healers, martial artists, and those who meditate) have even been capable of emitting 400,000 to 800,000 photons in a matter of seconds.


This study states that biophotons may be associated with healing and other events generated through meditation.

Sources

  • http://en.wikipedia.org/wiki/Biophoton
  • http://www.rhine.org/what-we-do/current-research/235-a-study-of-human-biofields-by-bill-joines-ph-d.html
  • http://www.bial.com/imagem/10_Grant_151-06.pdf

Effect of Ultra-Violet Light 

Ultraviolet light has the following effects in humans:

Positive Effects (UV in Moderation)
  • Can improve a person's mood (produces endorphin)
  • Triggers vitamin D which strengthens our bones, muscles, and immune systems.
  • Can help with certain skin conditions (phototherapy)
  • Is great for disinfection and sterilization (kills bacteria and viruses)
  • Photoprotection for the skin (helps produce melanin which protects the skin from harmful radiation)
  • Increase in skin pigmentation (cosmetic tanning)
Negative Effects (Over Exposure to UV)
  • Ages Skin
  • Causes Cancer
  • Causes sunburn
  • Damages eyes
  • Damages Immune System
Interesting Effects on Animals and Insects
  • Some animals can see into near UV light allowing them to better locate flowers, seeds, and fruit.
  • Many insects can sense UV emissions and use them as references when navigating in flight (this is why insects are attracted to light).
Effects of Ultra Violet Light on Polymers
  • UV light can actually weaken and fade the color of polymers.
Sources
  • http://www.sciencelearn.org.nz/Contexts/You-Me-and-UV/Science-Ideas-and-Concepts/Positive-and-negative-effects-of-UV
  • http://uv.biospherical.com/student/page4.html
  • https://www.landesbioscience.com/journals/dermatoendocrinology/2012DE0169R.pdf

The Potential of Biophoton Manipulation

There are individuals who practice and manipulate biophotons and can generate hundreds of thousands of biophotons more than the average person in a matter of seconds.

These individuals can harness and generate the power of ultra-violet light which as seen above can have many positive and negative effects depending on the amount of exposure.

John Kruth, a researcher from the Rhine Research Center, has even been quoted stating that he has witnessed two people emit over a million biophotons.

With the ability to release and control such high levels of radiation individuals could potentially do so to heal or harm others and themselves.

The many applications of biophoton manipulation are staggering and the implications and applications of someone capable of generating and controlling massive amounts of biophotons is great.

Sources
  • http://www.indyweek.com/indyweek/durhams-rhine-research-center-one-of-the-countrys-last-parapsychological-institutes-seeks-to-quantify-the-ethereal/Content?oid=4163344


How to Increase Your Ability to Manipulate Bio-Photons

  • Practice Tai-Chi, Energy_Manipulation , Energy Healing, or Meditation in order to gain the ability to control bio-photon emissions and to emit more bio-photons than the average person.
  • Training in Energy_Manipulation later in the day when bio-photon emissions are at their peak levels is ideal, as the number of bio-photons emitted over the course of the day varies and humans emit more bio-photons in the afternoon than they do in the morning.
  • Exposure to UV-A-Laser Light as well as Artificial Sunlight induces an increase in bio-photonic emissions allowing for someone to emit more bio-photons than the average person.

Sources

  • http://www.greenmedinfo.com/article/experimental-model-using-artificial-sunlight-irradiation-induce-photon-emissions-human-skin
  • http://www.greenmedinfo.com/article/imaging-ultraweak-spontaneous-photon-emission-human-body-displaying-diurnal-rhythm
  • http://www.greenmedinfo.com/article/laser-ultraviolet-induced-ultraweak-photon-emission-mammalian-cells


How to Measure Your Ability to Manipulate Bio-Photons

  • Scientists use photo-multipliers to measure bio-photon emissions in living things.
  • People can volunteer for experiments at the Rhine Research Center where they can not only measure your ability to control bio-photons but also share and review your results with you.

Sources

  • *http://www.rhine.org/contribute/be-a-research-participant.html

Mash-Up: DareDevil and Moon Girl

About

In this Mash-Up we will be exploring the origins of two public domain superheroes, DareDevil and Moon Girl, and then I will show my take on a modernized version of these two characters combined to create a new original character with the best attributes of both.


DareDevil


Origin

Young child, Bart Hill, is traumatized and orphaned after witnessing the death of his parents by a group of gangsters during a family trip to Australia.

After escaping the attack he learns that the gangsters were hired by his greedy uncle who was after the immense wealth possessed by Bart's father who was a successful American inventor.

Bart vows to one day avenge the death of his parents.

Bart is found by a group of aborigines who raise him and train him in boomerang hunting.

Spending his childhood hunting alongside the aborigines he becomes an expert boomerang marksman and highly agile.

Bart in his teen years returns to America and becomes a high-school student.

Taking on the vigilante persona of DareDevil he tracks down his uncle and avenges the death of his parents.

Deciding to continue on as a crime-fighter, DareDevil patrols the city streets and fights to protect the innocent.

Gadgets and Gear

  • Steel Boomerang

Skills and Abilities

  • Skilled Hunter 
  • Boomerang Marksman
  • Martial Artist

Moon Girl



Origin

As princess of the moon Clare Lune, is given the sacred moon stone, granting her supernatural power.

Her duty as princess of the moon is to use the moon stone to combat the evils of the universe.

In search of a prince, a man worthy enough to best her in combat and marry her, Clare travels to Earth and takes on the crime-fighting persona of Moon Girl.

Gadgets and Gear

  • Moonstone: Grants her enhanced speed, endurance, resistance to injury and strength. It also can help guide her to different parts of the world and to view events happening around the planet.
  • Moon Ship: Spacecraft allows her to quickly traverse the globe and search for criminals.

Skills and Abilities

  • Skilled Fighter
  • Highly athletic 
  • Can telepathically pilot her Moon Ship


Moon Devil (Original Character by Nicholas Benson)

Origin

The wizard Ka-Zhan, a criminal who terrorized space using a magickal talisman known as the moonstone fell in the 13th century to Kaidu the ancient moon king, rises from the dead in modern day and kills the king and queen of the moon. 

With his moonstone back in his possession he flees to Earth to wreak havoc among its people. 

Prince Bart Mengu Lune travels to Earth in his royal space cruiser to chase after the wizard Ka-Zhan and avenge the death of his parents. 

On Earth he finds that without the royal moonstone that once granted him amazing powers, Bart is no match for Ka-Zhan. 

In order to have a better chance at victory the young prince spends years in Australia training alongside aborigines, a great people who's spiritual insight has allowed them to make contact with and help the moon people in the past, learning ancient meditation techniques and becoming skilled in the use of a hunting boomerang. 

Forming his own boomerang out of special material from the royal cruiser and gaining supernatural abilities from practicing ancient meditation techniques, Bart decides that he is now ready to face Ka-Zhan and travels the world in search of the wizard. 

Along the way Bart helps protect the innocent and his feats become legendary. 

The people of Earth give Bart the name of Moon Devil, as he defeats criminals with the fearlessness of a daredevil and also because he is the prince of the moon.

Gadgets and Gear

  • Royal Space Cruiser: A hyper-speed space cruiser that can be telepathically controlled by Prince Bart Lune. It's special metal exterior is virtually indestructible and can reflect laser blasts.
  • Galactic Boomerang: A boomerang forged from the metal of the royal space cruiser, making the galactic boomerang virtually indestructible and able to reflect laser blasts.

Skills and Abilities

  • Boomerang Marksman
  • Astral Travel
  • Clairvoyance
  • Supernaturally enhanced speed

Creative Commons License
Moon Devil by Nicholas Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Wednesday, July 23, 2014

What is a Meme?

What is a Meme?

An idea, style, or behavior that spreads from person to person is a meme.

They are transmitted from person to person through communication, imitation, different forms of media, and the behavior they generate in their hosts (Replication).

Memes don't always copy exactly when spread, this causes different versions of a meme to exist and even the creation of new memes (Mutation).

When memes group together they become a memeplex, this occurs when a group of memes transmits better when together rather than apart (Evolution). 

Through syncretism memes can combine with one another to form a new meme.

A meme can become extinct if it fails to spread.

Memes compete for dominance in order to survive and spread.

Using neuroimaging technology we can quantify changes in our minds during meme replication.

The memepool is the sum total of all memes in a culture.

Memetic Engineering is the intentional creation of a meme by combining multiple memes into one or just creating an entirely new meme, specifically to alter the behavior of others in society.

The actual content of a meme is a meme's memotype.

Someone taken over by a meme to the point their own survival does not matter is a memeoid.

Memetic Equilibrium is achieved when humans strive for personal value with respect to their culture's memepool.

Memes exist in the world of ideas, the environ-mental space.

Sources

  • http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3118481/#s1
  • http://www.merriam-webster.com/dictionary/meme
  • http://en.wikipedia.org/wiki/Meme
  • http://www.britannica.com/EBchecked/topic/1655585/meme
  • http://www.alonewithmythought.com/wp-content/uploads/2014/06/Idea.jpg















Thursday, July 17, 2014

Gamification: Thoughtforms


About


Thoughtforms or Tulpa are magickal emanations created through sheer will alone.

They are essentially visualized entities that you imagine that have a consciousness and personality independent of your own that behave independently to you.

You create your Tulpa, but you do not control your Tulpa.

You can communicate with your Tupla via your thoughts or out loud and you can clearly hear your Tupla communicate with you.

You can visualize items, objects, and even locations for your Tupla to explore.

Your Tupla can travel the astral plane and find astral artifacts which can help you and your Tupla gain new abilities from the astral plane.

Tulpas can be fun and friendly, but to really get the most out of your Tulpa or Tulpas, you need to spend time with them daily.

With hectic schedules and routines it can be difficult to find the time to hang out with your Tulpa.

In this article you will learn how to use Gamification to help make the most out of having and interacting with your Tulpas.


Ten Daily Objectives

There are ten objectives you should complete daily with your Tulpa to help ensure that you get the most out of your Tulpa.

Each of these objectives have an associated point value.

Completing an objective allows you to collect points.

Points can be spent to obtain rewards with a cost value less than or equal to the amount of points you have.


  1. Mentally talk with your Tulpa : 10pts
  2. Meditate with your Tulpa : 20pts
  3. Visualize items and objects for your Tupla to interact with : 30pts
  4. Visualize new locations and realms for your Tupla to explore : 40pts
  5. Send your Tupla to complete a task in the Astral Realm (You cannot send it to scavenge for an Astral Artifact) : 50pts
  6. Talk with your Tupla out loud while completing a daily task or chore : 60pts
  7. Talk with your Tupla out loud during a time of leisure : 70pts
  8. Go on an adventure with your Tupla in a world you have visualized or venture out with them into the Astral Realm : 80pts
  9. Teach your Tupla something new : 90pts
  10. Learn something new from your Tupla : 100pts

Daily Rewards

Here are your three daily rewards and their assigned cost values.

Your Daily goal is to obtain all three Daily rewards by completing the above objectives.
  1. Take a Break During your Day to Relax and Do Whatever you Want : 100pts
  2. Your Tulpa owes you a future favor : 200pts
  3. Have your Tupla scavenge for you an astral artifact : 400pts




How to Gamify Your Everyday Life



Create a list of ten objectives that you must complete each day.

Rate each objective based on difficulty.

Apply point values to each objective.

Objectives that are more difficult are worth more points.

Completing an objective earns points.

Create a list of ten rewards and incentives that you would like to be able to obtain everyday.

Rate each incentive based on how much you desire it.

Apply cost values to each incentive.

The incentives that you desire most have higher cost values than less desirable incentives.

When you collect enough points to obtain an incentive with a cost value equal to or less than the amount of points you have collected, subtract the cost from your incentive and claim your reward.

Your goal each day is to obtain all your incentives, which you will be able to do by completing every one of your ten daily objectives.


Gamification


Definition


  • Gamification: To apply game mechanics to a non-gaming situation.


Objectives, Points, Costs, and Rewards


  • An easy way to Gamify a situation is to create a list of objectives for a required situation and applying points to each objective.
  • By completing an objective you earn points.
  • The harder the objectives the more points the objectives are worth.
  • Rewards and incentives are assigned costs and require a certain number of points to obtain.
  • Whenever you collect enough points for an award you can pay the costs and subtract from your points to obtain the award.


Ranks and Ranked Objectives


  • Objectives can be ranked.
  • Ranked Objectives require you to be a certain rank before you may complete those objectives.
  • Ranks have a cost just like rewards and can be obtained by paying a certain ammount of points.
  • The higher an objective is ranked the more points an objective is worth.


Skills, Requirements, and Training Objectives


  • Some Objectives may be impossible to complete without a certain skill.
  • Objectives that require a specific skill will have the skill required listed in the Objective's requirements.
  • Training Objectives involve you learning or practicing a skill by completing a specific task using a skill that you are either mastering or have already mastered.
  • Completing Training Objectives helps you earn points while also helping you hone or acquire a new skill.


Challenges, Team Objectives, and Competitions


  • You can challenge others to complete Objectives in return for rewards.
  • You can also complete Team Objectives and both be rewarded with points.
  • Competitions have you compete against another person to complete an objective and whoever completes the objective first receives the reward.


Why use Gamification?


  • Gamification can help simplify tasks and allow for easier comprehension of ideas and obtainment of skills.
  • Gamification also allows for friendly competition for the collection of points and ranks and even opportunities for individuals to work together in order to test their skills and complete objectives.

Top 3: Reasons why Super Rats Could Take Over the World

About

In this Top 3, we will be looking at the top three reasons we should probably be afraid of a Super Rat apocalypse. 

#3 Smart Rats Created in Lab: Potential for Super Rat Apocalypse 

Rats have been shown to evolve over time and already have the capability to evolve into Super Rats, but sometimes evolution just isn't enough.

Scientists have found that through an experimental process a special gene can be given to rats to make them more intelligent.

This experiment has already been completed twice to create two rats named Hobbie-J and Doogie.

Both rats had an increased memory and intelligence allowing them to complete complex tasks.

National Geographic even goes as far to say Hobbie-J is the smartest rat in the world.

Rats are already pretty crafty, and super intelligent rats could possibly even learn how to avoid traps and develop new ways to steal food and hide.

They even may become so intelligent that they don't even fear humans anymore. 

Imagine if a super intelligent rat like Hobbie-J bred with a normal rat or another genius rat like Doogie and they spawned a race of super intelligent rats.

In a future where Super Rats existed in mass groups that could complete complex tasks and organize with one another, what could stop them from trying to take over the world.

Maybe I am just getting a little bit ahead of myself here, we are just imagining a future where Super Rats exist right?

Sources:
  • http://news.nationalgeographic.com/news/2009/11/091112-smartest-rat-memory.html


#2 Super Rats are Already Attacking England

Well you don't have to imagine a future like that, you just need to take a look at the current situation in Oxford, where large super intelligent rats have invaded the streets.

A report from the Daily Star states that giant super intelligent rats which appear to be immune to regular poisons have infested Oxford.

These Super Rats have used their intellect to learn how to avoid being killed by traps and now are eating food straight off the traps without setting them off.

Scientists conducting studies on these super rats at Sheffield University have shown that the Super Rats have special whiskers they can use to sense danger better than the average rat and estimates show that 120 million of these giant Super Rats will be plaguing every corner of the UK by the end of 2014. 

These rats are reported to be eighteen inches long, some even larger.

The Daily Star is not the only online publication talking about Super Rats, multiple publications are raving about these monstrous mammals.

The Huffington Post reports Super Rats in Liverpool, with images of rats the size of cats.

These Super Rats already exist and are already out terrorizing the streets.

This isn't even old news, most of these reports are from only three days ago (Today's date is 7/17/14).

Reports say that these rats are in no way afraid of humans and that there have been sightings of these Super Rats running in groups into cemeteries.

Keep in mind that during World War I, rats would eat the corpses of fallen soldiers and would grow in immense size.

Keep in mind that those rats weren't super-intelligent.

More than likely these Super Rats are eating corpses, human corpses, out of these cemeteries and living in packs.

Rats in a study from 1954 were shown to develop a craving for human flesh and blood and in a twenty-two year study it was shown that urban rats would bite people between midnight and eight a.m. while they were asleep.

These Super Rats probably already have a taste for human flesh, they are huge, intelligent, and not afraid of humans at all.

Can you believe that we aren't even at number one on this list yet?

Sources:

  • http://www.huffingtonpost.co.uk/2014/04/14/mutant-super-rats-invading-liverpool-pest-controllers-immune-poison_n_5145179.html
  •  http://www.theguardian.com/science/brain-flapping/2014/apr/15/super-rats-cephalopods-species-conquer-mankind-armageddon
  • http://www.dailystar.co.uk/news/latest-news/388165/Super-intelligent-rats-infest-Oxford
  • http://you.co.za/news/super-intelligent-rats-invade-town/#/
  • http://www.dailymail.co.uk/news/article-2610255/Rat-like-cunning-Now-18-INCH-super-rats-invade-Luton-theyre-smart-food-without-stepping-traps.html
  • http://www.dailystar.co.uk/news/latest-news/387978/invasion-of-super-rats
  • http://www.firstworldwar.com/atoz/rats.htm
  • http://www.cracked.com/article_19645_5-reasons-rats-are-way-scarier-than-you-think_p2.html

#1 They are Great Survivors and Travelers

Well that is just in England right?

The rest of the world should be fine as long as the Super Rats just stay in England.

The previous statement could not be further from the truth.

Rats are skilled at stowing away on ships, I am talking about normal rats, just imagine how well an intelligent Super Rat can stow on a ship.

So what, just because a couple Super Rats stow away on ships and start traveling to different places they won't be able to survive long.

Exterminators will be able to kill off a couple of Super Rats with poisons and traps.

Well for starters a female rat can mate as many as 500 times within six hours and a pair of rats alone can produce 2,000 descendants alone in a year.

All they would have to do is survive a year in a foreign country and they could produce 2,000 descendants.

Keep in mind that these are Super Rats we are talking about who based on news reports are immune to poison and are too smart to fall for traps.

Surviving for a year in a foreign country wouldn't be difficult at all for a couple of Super Rats and after that one year period they would just be free to cause havoc among the world's capitals. 

Even if we wiped all the Super Rats out, you have to remember that scientists are creating their own Super Rats in the lab.

I didn't even mention the experiments where scientists made rats stronger, faster, and even completed experiments that reversed the aging process in rats.

I am not joking, look up those experiments on Google, those experiments actually happened.

Imagine a Super Rat mating with any of the lab experiment rats I have mentioned so far.

We could potentially have Super-Super Rats.

Sources:
  • http://discovermagazine.com/2006/dec/20-things-rats

Scared yet?

I hope you enjoyed this article and feel free to comment, this is Jet Black, preparing a bunker to protect against the rat apocalypse, logging out. 










Monday, July 14, 2014

Theme Slide: Robin Hood

About



Theme Slide is where we explore a public domain character's origin and then I experiment applying different themes to the character's origin and creating a new original version of the character within these themes.

In this Theme Slide we will be exploring the origin of Robin Hood and I will be experimenting with re-imaginings of Robin Hood's origin into a new and original characterization.

Instead of studying old ballads and applying themes to the origins of the legendary tales of Robin Hood, I will be analyzing a number of real life Robin Hoods throughout history and from there will apply themes and create re-imaginings of these real life outlaws and turn them into one original character.


Real-Life Robin Hoods Throughout History

1220s Origin


  • Robert Hode nicknamed Robert Hood
  • England, Yorkshire
  • Outlaw
  • HQ: Greenwood Forrest 

1260s Origin

  • Robert Lefevre 
  • Berkshire, England
  • Outlaw
  • When brought before the court for his crimes the court clerk changed his name to Robin Hood.

1370s Origin

  • Robert Hood
  • Scotland
  • Celebrated Bandit
  • Accompanied by a band of burglars including Little John, his right hand man.

Choose or Combine?

Now the hard part is deciding whether I want to combine the best facts from these historical figures and combine them into one character, or simply choose one and continually apply themes to that one historical figure.

I have decided personally to analyze the similarities of these three historical figures in order to create the most generic version of Robin Hood possible so that it will be easier to apply themes to the character later on.

It is clear to see that each of these outlaws had the first name Robert and that only the second one was actually ever called Robin Hood.

So while my version of Robin Hood will be keeping the first-name Robert, I don't want the character to ever go by the name Robin Hood.

The third Robin Hood was the only celebrated outlaw who was a member of a band of outlaws, so my version should work alone and work stealthily.

They all have the element of the nickname Hood, so my version of Robin Hood will simply be named "The Hood".

Only one of the Robin Hoods was in Scotland, the other two were in England, however in different parts of England, so the Hood will be a wandering outlaw who travels across England.

Robert Lefevre is the only Robin Hood who doesn't have a last-name that sounds like Hood, so the Hood's full name will be Robert Heud.

While only three are listed, there were eight Robin Hoods between the 1220s and the 1370s.

Robin Hood is more or less a persona taken by the outlaws of each generation who wish to become legendary.

In the same way The Hood, will be a persona, starting with Robert Heud and throughout time be taken on by legendary outlaws until the end of time.

Generic Robin Hood Origin

Robert Heud is a wandering outlaw, sticking to the shadows, he wanders through England as an urban legend, the mysterious Hood.

Lawmen hunt him, the rich fear him, and the people question his very existence.

The Hood wouldn't have it any other way.

The legend of the Hood would exist for years to come and whenever one Hood would die or retire, another would take its place.

Conflict

Every story needs conflict, some form of antagonist that threatens everything the protagonist stands for.

To do this the antagonist must pose a threat to the Hood's ability to be stealthy, to travel, and to steal for these are the three elements that truly make-up who the Hood is.

An annoying English reporter should constantly travel in search of finding out who the Hood is and if the Hood is real.

This reporter would be considered crazy by the people because everyone believes the Hood is a myth, however lawmen would love it because it would allow them to predict the Hood's movements based on the reports.

The reporter shouldn't mean the Hood any harm, or even be malevolent, he or she should simply have a strong interest in the Hood and a thirst to know the truth.

Another antagonist of course should be the lawmen but that goes without saying, a true antagonist needs to not only be a threat to the character but an embodiment of all threats to the character.

This can manifest quite nicely into a corrupt king, who has risen to power dishonorably by hiring assassins to kill the previous king.

This king should be obsessed with money and be the richest man in England.

Due to the king's fear of the Hood he should begin building walls to block off different parts of England in an attempt to trap the Hood in particular locations for longer periods of time, put up search lights to make it harder for the Hood to move stealthily, put up insanely large bounties for the Hood's head, and hire reporters to trace his movements and report back to the king.

Not only would the Hood set goals on stealing from the richest man in England, but he also would want payback for the king constantly getting in his way out of fear.

The Hood (Original Character by Nicholas Alexander Benson)

After the assassination of King Lermin his newly discovered heir and very wealthy brother Rutah became the new King of England.

King Rutah, now the richest man in England completely overcome by greed., became paranoid and over protective of his wealth.

To deter thieves and outlaws from stealing his beloved wealth the King added large fortified walls protected by guards to separate England into eight districts and placed spies in every district to report any sign of criminal activity back to the King.

All outlaws and thieves were declared a high priority threat to the kingdom and were to be sentenced to death.

District 8 was specifically designed to not only protect the King but to store the massive amounts of wealth held by the King, it was nicknamed the City of Gold.

While many tried, none were able to out match the many highly trained spies and law men who protected the wealth of the richest men and women of England.

The City of Gold was extremely allusive, it was almost impossible for outlaws to cross from district to district, and each district had to be traversed to in a linear path from 1-8, so the lower your district the least likely it would be that you could ever make it to District 8 before being killed by lawmen or spies.

The higher the district the richer the people, and the more lawmen and spies patrolling the area.

Even the most daring of outlaws were unable to make it far, as the King out of fear would send the best assassins in England to kill any outlaw that was able to make it into District 8.

Young and ambitious with dreams of becoming a legendary outlaw, Robert Heud of District 1 saw the perfect chance for the ultimate heist, and made it his life's mission to steal from the richest man in England.

After years of training in stealth, marksmanship, and sword fighting Robert Heud faked his own death and took on the persona of "The Hood".

Wearing long black robes with a hood that obscured his face, he traveled across the Eight Districts, using his arsenal of bows and arrows, rapiers, grappling hooks and hunting knives he combated lawmen and spies, stole from the richest men in England, and stealthily moved between districts without a trace becoming the scourge of the rich and a myth among the people of England.

While on his travels he began to hear strange rumors of King Rutah, after defeating the greatest assassin in England and stealing his bounty of treasures he found shocking records indicating that the King was not the rightful heir to the throne, that he paid for royal records to be forged and many people to be assassinated to become the king of England. 

In his final act as The Hood he revealed King Rutah for a fraud, stole all the King's riches, and gave all he stole to the people of England before vanishing into the shadows and becoming a legendary outlaw.

The Hood did not care for riches, he stole from the richest men in England not for wealth, not for power, but to show the people that even the impossible is possible, and that one man can create an impact on history.

One man can become a legend.

The Hood lived on, overtime new Hoods would appear carrying on the legacy, even today somewhere out in England, there is someone training, waiting for the opportunity to make an impact, to take on the persona, to become a legend.

Is it you?

Creative Commons License
The Hood by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

What Themes were Used?

The Hood like many iterations of Robin Hood is an action-adventure story interwoven with elements detective style mystery, and government corruption.

These have been running themes in Robin Hood inspired fiction for years.

The running theme used in The Hood of one man training to become a legend was inspired by Christopher Nolan's Batman trilogy. 

The idea of The Hood being a persona that is taken on by the legendary outlaws of each generation was not only inspired by history but also was a theme borrowed from the Assassin's Creed series as well as the many character incarnations of Robin from DC comics as they are both examples of different people taking on the same mission and persona over the course of generations.















Sunday, July 13, 2014

Brainstorming Characters: Multiverse (The Revolution of Mopo)

About

When brainstorming characters I take an idea that I have been deeply studying, give it a simple definition, and then personify it in multiple ways in order to form a set of original characters all based around one simple idea.

This Brainstorming Characters will focus on the idea of a Multiverse.

Simple Definition of a Multiverse

A Multiverse is a collection of infinite universes.

In the Mutliverse anything is possible and some universes can have different forms of matter, different arrows of time, and different laws of physics.

If the Multiverse was a Person what would its Personality be Like?

If the Multiverse was a person then it would be a person that either had no qualities in order to body all of them or would somehow have all qualities.

The Multiverse would more than likely have multiple personality disorder and either have all genders or no gender.

The Multiverse would have an infinite number of personalities and be highly unpredictable to the point that the Multiverse would probably have no friends because it would constantly change between being heart warming and friendly to being out right insane in a matter of seconds.

This character seems like it would have no cares in the world about anything and yet at the same time care about everything, a character that could never be strictly good or evil and would have to be put in the rebel category.

So we have a  loner multi-gender rebel with an infinite number of constantly changing personalities to embody the Multiverse I suppose.

Character Goals

So what are the goals of someone who is a loner multi-gender rebel with an infinite number of constantly changing personalities?

I suppose the answer would be to either fit in socially or start a revolution, and due to the spontaneous nature of a character like this I suppose they would start a social revolution.

The Multiverse would fight for the complete reorganization of society and become the embodiment of counterculture.

The Multiverse would be essentially against the social norm and would campaign, riot, and protest for the counterculture revolution to commence combating the overwhelming abundance of conformity that plagues modern day society and toppling government regimes for an anarchist counterculture society.

In other words the Multiverse is now a loner multi-gender outlaw rebel with an infinite number of constantly changing personalities who's main goal in life is to spread anarchy and embrace the life style of the counterculture.

This is because the only way for the Multiverse to reach its desire to fit into society, it will have to first reorganize society itself to fit in with the Multiverse and to do so it will have to take a bottom up approach replacing the current structure of society with counterculture.

A Name

Well now we have the character's personality and goals, with that in mind a name must follow suit.

Multiverse is the name of the original concept for which the character was created but is too long of a name, it will have to be replaced by something shorter.

The character has multiple genders and therefore might as well have no gender so its name should be simple and not reflect any one particular gender.

I would go with the name M, because it is short and denotes no gender, however I don't believe I could get away with copyrighting a letter of the alphabet.

I could name the character M-13, because M is the thirteenth letter of the alphabet, however that could be confused with the name of a gang that has a very similar name.

So the name needs to be short, denote no gender, be something I can copyright, and won't be confused with a gang.

I can't copyright the number thirteen, and any number after the letter "M" seems to fall too close into the gang name territory so I need to find another route for naming this character.

Well maybe the name could be an acronym for the character's inspiration:

  • Multiverse
  • Personified
MP, well I could probably copyright that name but I would like the name to maybe be easier to pronounce, maybe through a few vowels in there just so that we aren't saying consonants.

Here are a few possibilities

  • Mapo
  • Mopo
  • Moop
  • Moap
  • Mapa
Well considering this character has to be a counterculture rebel the name shouldn't sound too much like an english word, so Moop, Moap, and Mapa are out.

That leaves Mapo and Mopo, so I'll go with Mopo the loner multi-gender rebel with infinite personalities that has devoted its entire life to counterculture and bringing about a social revolution.

Conflict

Mopo exists sternly to bring about counter-culture but for Mopo's story to be actually interesting it will require some sort of conflict, a personification of everything Mopo is against wrapped up into one character or set of characters.

The Eibamoz Corporation is the perfect antagonist for Mopo.

Eibamoz is an anagram for zombie with the letter "a" added because I like my names to have more than a couple of vowels in them and to actually be able to be pronounced.

Eibamoz Corporation will be a global corporation that controls everyone through the media and brainwashes them to become mindless zombies working in cubicles and drinking Starbucks Coffee.

They will have outlawed creativity and art that does not contain the Eibamoz brandind symbol which is to be branded on every item, animal, and person in the world.

This law is strictly enforced by the Eibamoz Corporation's private police force.

The leaders of the Eibamoz Corporation are the leaders of the world government.

Essentially Eibamoz is like Big Brother.

Mopo will lead a revolution against the Eibamoz Corporation to stop them from brainwashing the masses and to reorganize society with counterculture.

Interesting Flavor

Well as you can see this story has gotten very far off from the original idea of a Multiverse, it actually is starting to look very closely to the ideas Grant Morrison talked about in his counter-culture speech I watched while doing research on how to make Sigils.

Speaking of Sigils that should be my next step in adding some interesting flavor to this character.

I like stories about outlaw rebels protesting against massive government corporations as much as the next guy but right now it sounds kind of boring.

Mopo so far doesn't have any super powers or special skills that would appear to make it even capable of stopping an organization that can brainwash an entire planet into a bunch of mindless zombies with an advertisement for Poptarts.

This is where Sigils should actually play nicely, and not Goetic Sigils for summoning demons but a magick symbol created and endowed with one's willpower to create a thought-form to bring about change in the world around us.

Thought-forms are essentially phantoms created by one's will for some purpose and Sigils are a rather easy way to create thought-forms.

Now the main question is how are we going to make this interesting for anyone to read, is Mopo just going to sit around all day drawing pictures in a scratch book in the hopes of defeating the Eibamoz corporation?

Hell no!

Mopo being a rebel and counterculture revolutionary is going to be a graffiti artist, and she will spray paint Sigils around cities and form a group of like minded counterculture comrades who she has helped free from the control of the Eibamoz Corporation with her Sigils join her and spread the magick and free the world from the Eibamoz Corporation's control.

Well that sounds boring, its just a bunch of people running around spray painting stuff, and one of them just so happens to be a multi-gender person with infinite personalities and a thing for counterculture.

That is the boring way to look at it, but what if the media brainwashing everyone wasn't a bunch of advertisements with subliminal messages and PA systems repeating the same thing over and over, or the thought police constantly roaming the street?

I mean the story could still have those things but what if, the secret to the Eibamoz Corporation's success is that their symbol is a sigil, and that they have spread their sigil everywhere and have mass produced it placing it everywhere on street corners, bill boards, advertisements, children's toys, buildings, people are even branded with them.

These Eibamoz sigils create phantoms that control the people and turn them into these heartless zombies, and Mopo's revolution is creating Sigils in order to combat these phantoms.

Not all phantoms are made equal and Mopo overtime could encounter stronger, faster, and even more clever phantoms and will have to learn along its journeys how to create better and new phantoms to combat the Eibamoz Corporation's phantoms.

And no the story won't be a bunch of people just spray painting stuff, there will be awesome parkour scenes where the police are chasing revolutionaries across rooftops, combat encounters against military and police forces trying to stop the revolution, and most importantly phantom battles.

I want phantom battles, I don't want to just have the story say they sprayed the building and then the people came to their senses, and their were a few riots and all out war zones but everything worked out in the end.

No, I want them to spray paint a building and then suddenly the energy from that building alters and Eibamoz phantoms show up and start fighting the new phantom which has just formed in the name of the revolution.

I want to see a revolutionary round house kick a group of privatized Eibamoz police officers and in the background have a phantom to the revolution shooting eye beams while being rushed by Eibamoz phantoms and have the revolutionary and the phantom work together to empower each other to victory.

The phantoms should not just exist in the magickal world, they should be visible to the revolutionaries, those who have been freed from the grasp of the Eibamoz corporation should be able to see and communicate with, and trade energies with these phantoms and by doing so gain new power and overcome against conformist zombie society.

That's right I want revolutionaries to team up with phantoms and even be able to gain energy from their phantom to augment their physical capabilities, and I also want the phantoms to have super powers, because while a boxing match between a couple phantoms might be interesting the first few times you see it, it slowly starts to wear on you.

I want the phantoms to be able to gain new powers over time, I want the revolutionaries to be united in their goals but not necessarily friends with each other as much as they are friends with the phantoms.

We should not only follow Mopo but a group of revolutionaries and explore their relationships with their phantoms, their magickal abilities, their chases and battles with the Eibamoz police, and their phantoms' battles and epic powers.

Why should the revolutionaries have all the fun, it isn't entirely fair to the private police force after all if all the revolutionaries have super powers right?

Their should be a new private Eibamoz police force that starts after the revolution starts to rapidly spread that also have phantoms, phantoms with stronger powers and abilities than normal phantoms, and this special Sigil task force should also gain super powers from their phantoms as well.

Now when I say super powers I don't want anyone to get confused, the phantoms can have the cinematic flying, laser vision, teleporting sort of powers, but humans will be limited to chi manipulation super powers, one's that may make you faster and stronger, and even able to manipulate subtle energies but nothing like Superman or the Hulk.

Phantoms get the cool comic book style super powers, and humans can have the Tai-Chi Man sort of super powers that are more connected to how fast someone can hit, or how fast they move, or they feel no pain, or look at that guys balance, or that guy just punched through a brick, or hey look at him heal his friend at a distance, or ooh that guy can punch someone without touching them!

Okay, it looks like we have a decent story now let us wrap this up with a good summary.

Summary

The Revolution of Mopo (Original Concept by Nicholas Alexander Benson)


The Earth is ruled by one corporation, controlled by the world's leaders, the Eibamoz Corporation.

The Eibamoz Corporation restricts all creativity throughout the world, everything must have the Eibamoz Corporation symbol branded on it, every item, person, and animal.

This symbol must be the center piece of everything and must be the largest symbol, prevalent over all other brands and clearly visible.

This law is enforced by the Eibamoz Police who ensure that the Eibamoz symbol is on everything and punish those who break the law with extreme prejudice.

Mopo is public enemy number one, born in this society with multiple personality disorder and multiple gender identifications, completely incapable of controlling its shifts from a seemingly infinite number of personalities absolutely refused to obey the laws of society, it was held in a reconditioning facility for ten years by the Eibamoz Corporation.

There they tried many attempts to brainwash it using different variants of the Eibamoz Corporation symbol, locking it in rooms where it was sensory deprived of everything but the sight of the Eibamoz symbol.

They thought they could break it, but its will was too strong, and it could see through to the symbol's true meaning, it understood the symbol's power and what it needed to do to stop it.

Mopo due to its natural resistance to the Eibamoz symbol was able to see that these were no ordinary symbols but Sigils, magickal symbols empowered by the will of Eibamoz, used to summon phantoms to turn the world's people into mindless conformist puppets.

Creating its own Sigil, Mopo and its Phantom were able to escape the re-conditioning facility and begin the social revolution.

Spreading Sigils as graffiti art, Mopo is able to quickly able to spread Phantoms to counter the power of the Eibamoz and to free the people from their puppet masters and form a resistance to rise up against the Eibamoz.

Revolutionaries were taught how to create Sigils of their own and began too to spread them around cities, many would be chased by the Eibamoz Police across rooftops and through alley-ways sometimes breaking out in riots and all out battles.

The revolutionaries found that Phantoms have supernatural abilities which they can not only use to fight against other phantoms but can be used to empower their creators with the ability to manipulate their will power in the form of chi energy.

Revolutionaries would begin to see and even communicate with their Phantoms and work together to combat the Eibamoz Police.

A new Sigil Taskforce was formed with officers who worked alongside Phantoms to battle revolutionaries and battles between phantoms and chi manipulators raged across the world as the graffiti spread all the way to Eibamoz Corporate headquarters.

In the final battle Mopo and the revolutionaries had to travel up level by level through the headquarters combating the world leaders themselves, each having phantoms with abilities unlike anything every seen before.

The battle raged on for hours but in the end the revolutionaries prevailed at the cost of Mopo's life.

Mopo however did not truly leave the world, as Mopo then split into what seemed like an infinite number of phantoms and from the magickal veil between worlds began to bring about new changes in society, the revolution was won.

Creative Commons License
Revolution of Mopo by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Inspirations for the Revolution of Mopo

Well if you read this entire entry than woo-hoo for you, you should already know that the inspiration for Revolution of Mopo was the idea that I could create a character based on the simple definition of what a Multiverse was.

Even though that is honestly where all this started after reading over my summary again I can clearly see many of the inspirations that may have consciously and unconsciously moved me to write the Revolution of Mopo.

  • Grant Morrison: In his counterculture speech he not only mentions Sigils and how they are made, he also goes into detail on how brands are Sigils, and inspires the audience to make Sigils themselves and fight to manipulate reality and make a mark on the world. I even believe there is a part of the speech where he mentions how truly no one is one person we have all these different sides of ourselves and that we are all the embodiment of all these qualities there is no one self. This is reflected in Mopo as Mopo can only be referred to as it, because Mopo has an infinite number of personalities and multiple genders and Mopo accepts this. Mopo is the embodiment of this counter cultural revolution.
  • Shaman King and Memetics: While it is true that Phantoms are created by Sigils the idea of them having to fight for dominance is in part because of ideas like Memetics that say the ideas must compete to survive and essentially are fighting for dominance in our minds at all times. The other reason why I wanted phantom battles is because they work so well in Shaman King, now while the summary mentions the phantom battles but doesn't necessarily describe them in full detail, I imagine them to be very similar to how phantoms battle in the anime Shaman king. Another big thing I borrowed from Shaman King but also is just something that is naturally true about Sigils is the fact the the Phantoms can empower you. This is used in Shaman King further along in the series and is also something that many people use Sigils for in order to enchant or empower themselves to complete their desires.
  • Jet Set Radio Future: The idea of a group of people painted graffiti in different cities in order to topple a massive corporation, while also fighting against the police is essentially the plot for JSRF minus the amazing soundtrack and roller skates.
  • Mirror's Edge and Parkour in General: I wanted the story to be exciting and having characters just running around spraying graffiti sounded kind of boring without roller skates, so I almost made the characters have rocket powered skates which have just recently been made a consumer item by Action R, but then decided that parkour would be more fitting for a counter-culture revolutionary. The idea of people doing parkour, fighting against the government, and combating police officers is essentially the plot of Mirror's Edge.
  • Thought Police, 1984, Big Brother: Of course the Ebiamoz Corporation is heavily inspired by 1984, and if you can't understand why or how then you probably have never read 1984.
  • Tokyo Gore Police and the Science Police: This one might sound a little crazy but these two seemingly unrelated ideas are where I thought of the idea of a privatized police force (Tokyo Gore Police) and the idea of specialized police task forces that exist solely to take on super powered threats (The Science Police).
  • Infamous Second Son: In Infamous Second Son the conduits or people with special powers were imprisoned in massive facilities and combated the D.U.P a specialized police force with super powers to help combat the conduits. This seems to have unconsciously inspired the idea of having the revolutionaries gain supernatural abilities from their phantoms and for the Sigil Task Force to have to jump in with abilities of their own to arrest them, in which then they would probably be imprisoned in a re-conditioning facility.
  • Legend of Korra: So this might be somewhat of a stretch but in Legend of Korra there is a revolution against people with special abilities, and the leader of this revolution is someone who happens to have special abilities themselves, this being something that is kept secret from those in the revolution. At the end of the series this leader fights the main protagonist and is defeated resulting in the end of a revolution. In the Revolution of Mopo the world leaders have abilities which is probably not common knowledge to anyone outside of their inner circle, and they rally against the super powered revolutionaries. At the end of the Revolution of Mopo the main protagonist, Moppo, battles the final world leader, resulting in the end of the revolution. Maybe it wasn't that much of a stretch after all.
  • Avatar the Last Airbender: Mopo sounds like Momo. Now I know you all probably thought that I was going to compare the Firebender tribe to the Ebiamoz Corporation but that connection is very loose and I honestly don't see it. I mean sure the Firebenders were trying to rule the world, and sure they were spreading propaganda saying that the Avatar the leader of the revolution against the Firebenders was terrible, similar to how the Ebiamoz Corporation ruled globally and they labeled Mopo the leader of the revolution against the Ebiamoz public enemy number one. Well actually now that you think about it, Moppo along with a group of revolutionaries travel around the globe creating new phantoms and gaining new supernatural abilities facing new threats from the Ebiamoz Corporation on a journey to face the world leaders. Avatar Ang and his team of revolutionaries travel the world learning new skills and Ang learning new abilities facing new threats from the Fire Nation on a journey to face the leader of the Fire Nation aka the Fire Lord. Both also end with the main protagonist defeating a world leader with supernatural powers by using supernatural powers and thus ending a revolution. Ok now I do see the similarities, not only between Revolution of Mopo but also Avatar the Last Airbender and Legend of Korra. 
  • Star Wars: Luke Skywalker a person with supernatural powers leads a team of rebels in a revolution against the Empire and the story ends when the main protagonist faces off against the leader of the Empire who also has supernatural powers, Darth Vader and defeats him which in effect ends the revolution. Is anyone seeing a pattern here?
  • Alan Moore's Sandman: Sandman is a book about a series of personified ideas, the Revolution of Mopo is essentially founded on the concept of Mopo being the personification of the Multiverse.
So I could probably go on forever finding subconscious inspirations for the Revolution of Mopo, like I said before the concept is derived from the simple definition of what a Multiverse is.

This also increases my confidence that no one will probably sue me for stealing their idea, considering that my idea overlaps with so many other ideas that they would have to sue just about everyone else on this list before they got to me.

Anyways I hope you enjoyed that short summary of the Revolution of Mopo, I might even write a script for it, if any illustrators are interested in starting an indie comic of this, comment below.

See you next time...oh wait I'm not done.

The Revolution of Mopo vs. The Matrix: Mopo is the One

So this idea popped in my head while thinking about what Mopo actually is.

Mopo was born within a world already taken over by the Ebiamoz within Mopo an infinite number of personalities.

When Mopo dies it is revealed that it was composed of an infinite number of Phantoms who had manifested in the physical plane as Mopo.

Phantoms of course have supernatural powers and exist in the magickal world.

Mopo also gains supernatural powers in the physical world however to a lesser degree.

The birth of Mopo was essentially the beginning of the revolution against the Ebiamoz that lead to the destruction of the Ebiamoz corporation, to the end of the war between the revolutionaries and the Sigil Taskforce, and to free the people who had long been enslaved by the Ebiamoz's Phantoms.

Once I broke that down I suddenly realized that The Revolution of Mopo parallels nicely with the Matrix.

Instead of everyone being unknowingly trapped in the Matrix everyone is a brainwashed puppet being unknowingly manipulated by the Ebiamoz.

Neo is born into the Matrix with the ability to change anything he desired, he didn't originally know this but he would later realize what he was truly capable of, just as Mopo was born with the power of infinite phantoms but didn't even realize that it could even make Phantoms until after being locked in the reconditioning facility for so many years, and wouldn't learn its true potential until after its death.

Neo's birth hailed the destruction of the Matrix, the freedom of the people, and the end of the war, that parallels with an earlier statement I made about Mopo.

Just as Mopo gains subtle supernatural abilities in the physical world so to does Neo.

Just as Neo is the one in the Matrix, Mopo is essentially the one in the Revolution of Mopo.

Keep in mind, Mopo is a character based on the simple definition of the Multiverse, and these parallels are drawn unintentionally, possibly due to subconscious inspirations. 

Keanu Reeves and Mopo as the Everyman

Cracked.com did a video on how Keanu Reeves is in all his movies is seemingly expressionless and allows for the audience to better identify with him and see their expressions in him, making him so identifiable that he could be considered an every man.

But what could be more identifiable than Mopo, no matter what your personality, your belief system, or gender, Mopo has a personality that reflects who you are no matter who you may be within Mopo's infinite stream of constantly changing personalities.

Saturday, July 12, 2014

Mash Up: Arrow and Masked Marvel

About

In this Mash-Up we will be exploring the origins of two public domain superheroes from Centaur Publications, Arrow and Masked Marvel, and then I will show my take on a modernized version of these two characters combined to create a new original character with the best attributes of both.

The Arrow


Origin

Ralph Payne, U.S. intelligence agent, realizes that he can't effectively fight crime as Ralph Payne and decides to become a vigilante with the alias Arrow, using his skills with a bow and arrow fighting Nazi spies, saboteurs and street criminals.

Abilities

  • Trained in combat and espionage
  • Expert marksman

Gadgets and Gear

  • Bow 
  • Arrows

Masked Marvel


Origin

Masked Marvel is a vigilante with no secret identity, he never stops fighting crime, and why he fights crime is entirely unclear however we do know that he is an inventor, whether or not that is his occupation is unknown.

However he does have a large array of gadgets, a mountain top glass dome headquarters, and a team of other crime-fighters to help him keep the streets safe.

Abilities

  • Skilled Fighter
  • Genius Inventor

Gadgets and Gear

  • Televisor: A device that allows him to see anywhere on Earth.
  • Amphibious Airplane
  • Paralysis Ray Gun

Allies

  • ZL
  • ZR
  • ZY

The Masked Arrow (Original Character by Nicholas Benson)

Origin

Ralph Payne is an ex-agent of the CIA who was not only a spy but head of the advanced weapons division. 

After leaving the CIA he was paid handsomely for designing a number of top secret military weapons, making him very wealthy.

Using his new found wealth and CIA training, Ralph decides to help society by becoming a vigilante known as the Masked Arrow. 

His home and headquarters is a mountain top glass domed building with a super-computer connected to a network of satellite feeds that can give him access to satellite images of every location on Earth in real time. 

Alongside him in his fight against injustice are his three artificially intelligent military drones he designed himself each with their own functionality and personality. 

His weapon of choice is his Taser-Bow, a kinetic energy weapon that doubles as a staff and a bow. 

When charged the Taser-Bow can fire bolts of electricity that can paralyze an enemy in a single shot. 

Abilities

  • Trained in combat and espionage
  • Skilled marksman
  • Genius Inventor

Gadgets and Gear

  • Televisor: super-computer connected to a network of satellite feeds that can give him access to satellite images of every location on Earth in real time.
  • Taser-Bow: a kinetic energy weapon that doubles as a staff and a bow, when charged the Taser-Bow can fire bolts of electricity that can paralyze an enemy in a single shot.   
  • Z-25 or Yo-yo: artificially intelligent military air and sea drone which can act as an autonomous amphibious airplane, with a very hyper and anxious personality.
  • Z-12 or Lycan: artificially intelligent military ground drone which can act as a remote sniper and has a stealth feature which can allow it to move undetected by cameras or radar. Lycan has a very no nonsense personality.
  • Z-18 or Rank: artificially intelligent military ground drone which can act as a search and rescue robot in high intensity situations, able to survive hazardous environments. Rank has a very loyal and trustworthy personality. 
  • Z-Series Headset: Allows the Masked Arrow to communicate with any of his military drones on the fly and allows him to access information from the Televisor on the go.
Creative Commons License
The Masked Arrow by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.



Mash-Up: Air Man and Amazing Man

About

In this Mash-Up we will be exploring the origins of two public domain superheroes from Centaur Publications, Airman and Amazing Man, and then I will show my take on a modernized version of these two characters combined to create a new original character with the best attributes of both.

Airman


Origin

Drake Stevens, son of ornithologist Claude Stevens, becomes a vigilante after his father is senselessly killed and the police are unable to bring the killer to justice.

Gear and Gadgets

Drake builds gas powered wings and a jet pack to use for traversing the city and takes advantage of bombs and guns for combat.

Amazing Man


Origin

John Aman was trained the first twenty-five years of his life by a group of monks known as the Council of Seven to superhuman levels of physical and mental ability.

When John passes his final test the Council of Seven give him a chemical that allows him to transform into a sentient cloud of green mist and send him out into the world to use his skills and abilities to fight against injustice and protect the innocent.

Abilities

  • Superhuman Endurance
  • Super Speed
  • Super Strength
  • Can turn into a sentient cloud of Green Mist.

The Amazing Airman 

(An Original Character by Nicholas Benson)

Origin

Drake Aman was trained the first twenty-five years of his life by a group of monks known as the Council of Seven to superhuman levels of physical and mental ability.

After his final test one of the Council of Seven turns on his brothers killing them and vowing to spread injustice across the world, when Drake tries to stop him he is unable to due his lack of experience and the betrayer escapes taking on the name the Great Question.

Drake decides that he is going to travel the world in search of the Great Question to avenge the deaths of the Council of Seven and will honor their deaths by carrying on their legacy of fighting injustice and protecting the innocent.

While traveling the world Drake befriends an elderly biorobotics expert by the name of Claude Stevens, a retired vigilante looking for someone to carry on his mantle.

Impressed by Drake's physical and mental ability, Claude chooses Drake to become the new Amazing Airman providing him with cybernetic jet wings to use in his crusade to combat the Great Question and protect the innocent.

Abilities

  • Superhuman Endurance
  • Super Speed
  • Super Strength

Gadgets and Gear

  • Cybernetic Jet Wings

Creative Commons License
The Amazing Airman by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Book Review: Hitchhiker's Guide to the Galaxy

Book Review: Hitchhiker's Guide to the Galaxy

About/Who would I recommend this to?


Hitch Hiker's Guide to the Galaxy is a satire of religion, philosophy, and politics all neatly bundled up in what appears to be a science fiction novel.

I can recommend it to anyone who has an interest in religion, philosophy, or politics because they will probably enjoy some of the humor.

I can also recommend it to writers who want a few more ideas on how to write a story with extremely random elements without having to explain every event with tired exposition, which is something this novel is very good at.

I sadly cannot however recommend this to someone who is looking for an action-packed sci-fi adventure because this is certainly not the right place to look.

In this review I will focus on my favorite and least favorite characters and the writing style as they truly drive my opinion of this novel.



Characters

I am not going to go over every character in the book or even every main character in the book, only my least favorite character and favorite character will be analyzed in this review.

This should reflect what types of characters I dislike and the types of characters I like as well as several elements I enjoyed and disliked about the book as a whole.

Least Favorite Character: Arthur Dent

Our main character is Arthur, and like all books that take place in a world different from our own the main character has no idea what is going on and because of this is constantly learning new things along with the audience. 

I didn't like Arthur, mainly because I felt his character was kind of useless. 

I understand that the audience needs someone to connect with but Arthur was a very underwhelming character who didn't bring anything to the story. 

The book is a satire of philosophy, religion, and politics. 

So couldn't the main character have at least been a politician, religious figure, or philosopher? 

The book takes place more or less in space, wouldn't it have also been more interesting if Arthur was an astrologist or an astrobiologist? 

Then the character could at the least be the butt of a few jokes. 

Arthur's main importance in the story is *spoiler alert*, he is one of the last humans in existence and is the only character in the whole book that is directly connected with Ford Prefect, Trillian, and Zaphod. 

Arthur is at the butt of a few jokes, the main theme of these jokes being just that he is a human and because he is a human he doesn't know anything. 

I just would have found it more interesting if he had a more lasting effect on the story. 

He doesn't help drive the plot forward, he doesn't have any romantic interests, and the only two scenes of the book I liked with his character were: when he lied about how much he loved awful poetry, when he temporarily lost the ability to wear digital watches, and when mice tried to steal his brain. 

In these situations Arthur was either the butt of a joke, surprisingly clever, or legitimately funny.

In most situations he just seems so disconnected, he is traveling in space for the first time, and only occasionally does he seem to realize this and give anything that can resemble a realistic reaction to encountering alien lifeforms for the first time and traveling to other worlds.

Arthur's character has his redeemable moments of wonder and humor, but overall was a rather bland and generic character who's main purpose was to be someone the audience can identify with which at the least he succeeds at being.

Favorite Character: Ford Prefect

Ford Prefect is probably my favorite character in the entire book. 

He knows all about space and his job is to update entries in the Hitchhiker's guide to the galaxy. 

He spends most of his time drinking in the pub and enjoys alcoholic beverages of all kinds throughout the galaxy. 

The reason I liked Ford so much is that his character had an excuse not to be impressed by anything and whenever Arthur showed legitimate astonishment at anything happening Ford would just shrug it off and keep going about his business. 

Ford could very easily be described as Arthur's helper, he is the character that is actually important because he understands what is going on and can help move the plot along whenever it seems like it is dragging. 

There are quite a few characters like this throughout the novel to keep the pace going but Ford is my favorite because like Arthur he is the only other character who doesn't have anything to do with the plot, he is just sort of there due to circumstance, but unlike Arthur he is actually helpful and enjoyable as a character.


Writing Style

This is the biggest highlight of the book, the way it is written is spot on spectacular. 

Satire

The Vogons and Zaphod were great uses of political satire, I enjoyed the scenes where the Vogons are talking with Earth about galactic construction permits, and the scene where it was revealed that Zaphod being president of the galaxy really didn't mean anything more than Zaphod is a celebrity with no responsibilities other than to distract everyone from what problems actually do exist in the galaxy. 

The Vogons were a satire of how the government can essentially do whatever it wants to do as long as its filled out the proper paper work regardless of whether or not all parties involved understand what is going on. 

Zaphod is a humorous reflection of how politicians are portrayed more as media celebrities with scandals and ceremonies to distract the people rather than actually being portrayed doing their doing their job.

Religious and Philosophical are provided by a whale falling through space, the Hitchhiker's Guide itself, Marvin the depressed robot, Eddie the computer, dolphins, mice, the improbability engine, a city sized computer known as Deep Thought and a number of other characters and inanimate objects throughout the novel.

The Dolphins and Mice provide an interesting philosophical quandary about whether or not humans are the smartest beings on Earth which is not explored as deeply in the novel as it is in the film and supplies wit if anything else to the story with clever yet simple lines like "So long, and thanks for all the fish".

Marvin the depressed robot and Eddie the computer explore the philosophical implications of a machine with emotions which is used for humor as well as a plot device.

The contrast between Eddie the Computer's annoyingly optimistic attitude and Marvin the robot's depressed outlook on life created what would become my favorite set of character interactions in the entire novel.

I would have probably enjoyed the book better if Eddie and Marvin were the two main characters, sure I would miss Ford, but Ford and Arthur just don't have the same comedic chemistry.

There are sadly only a few scenes that showcase the two emotional machines interacting with each other but at least they both get rather long scenes dedicated to their interactions with other characters like Marvin provoking the policecraft commit suicide and Eddie constantly annoying Zaphod.

The Hitchhiker's Guide and Deep Thought are responsible for most of the religious and philosophical comedy. Deep Thought and the philosophers obsessed with the answer to life are a reflection of the possibility of some sort of absolute being that can know the secrets of the universe and the many who try to claim to know or contemplate these secrets. Surprisingly enough when you read the novel you *spoiler alert* find out that if anything seems to know the answer to everything it isn't a computer that yells the number forty-two or a bunch of celebrity philosophers, its the Hitchhiker's Guide itself.

Exposition

Unlike most books with tons of needless dialogue and narration exposition is provided through the Hitchhiker's Guide itself or the improbability engine.

If you have any question whatsoever of what is happening in the story, five times out of ten, the author will either have the Hitchhiker's Guide start explaining what is going on or just write it off as saying it happened because the improbability engine made it happen.

There are a few other forms of creative exposition like the flashback to when Deep Thought was first created where Arthur essentially entered a holographic recreation of the past.

This is where I rate the novel at its highest, as it is the most well done.


Final Verdict

Characters

The characters weren't very interesting and the one's I actually liked didn't get very much time in the story. 

The character who gets the most development in the story for some reason is Zaphod. We get to know Zaphod's goals, personality and even some of his back-story. Zaphod is the character that everyone knows and is the character who helps put most of the plot points in motion.

How much do we know about Arthur, who is supposedly the main character?

We know his last name is Dent, he is from Earth, that he knows other characters in the story, that he knows nothing about the galaxy, and that he owns a digital watch.

I give the characters a 2 out of 5, because Eddie the Computer and Marvin the robot deserve some credit.

Satire 

The story is funny but the humor doesn't carry.

One thing I have to keep reminding myself is that this book is a comedy, it is supposed to be funny, and it is funny sometimes but isn't funny all the way through.

At certain parts the book is even boring, so at that I can only give it a 3 out of 5 for satire.


Exposition

This is where this book does best, I have even started adapting some of his forms of exposition into my own writing style.

It is well done and highly enjoyable, I give exposition a 4 out of 5.

Total Score

3 out of 5

Not terribly good, not terribly bad, the Hitchhiker's Guide to the Galaxy is simply okay.

I prefer the film adaptation over the novel because it explores more of Arthur's character. 

I also prefer the anime Space Dandy over this novel because it is a science fiction satire as well and has better characters and satire.


If I were to Re-Write this Novel

I would write out Ford and Arthur and make the Hitchhiker's Guide to the galaxy a sentient being that followed Zaphod and psychically manipulated his brain.

Trillian would be the helper character who knew what was going on, Zaphod would be the main character, the Hitchhiker's Guide would be there guide (duh), and Eddie and Marvin would be the comedic relief.

I'd just re-write any scenes that needed someone to be a human sympathetic to Earth to star Trillian, any scenes that needed someone to be clueless to star Zaphod, any scenes needing someone to be astonished by space to star Eddie and Trillian and any moments where someone was completely indifferent about space to also star Zaphod and Marvin.

I wouldn't change anything about the exposition, and the comedy should spread evenly throughout the novel because many of the filler scenes with Arthur and Ford would be edited out.


  





   





Welcome to Rocket Zone



Rocket Zone is the blog of crime-fighter, paranormal investigator, author, and ordained minister Nicholas Benson (more commonly known as Jet Black).

Everything on this blog is of course under the copyright of Nicholas Benson...yada yada yada...legal jargon..don't steal my ideas.

Speaking of ideas that is essentially what this blog will be composed of, a bunch of random ideas that I come up with on the fly.

If you thought this blog was going to be about my crime-fighting or my personal life then you came to the wrong place, you can find that information on Youtube, Facebook, or Weird Community Wikia.

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