Saturday, September 6, 2014

Randomly Generated: Mysterious Robert Syria


About

This story was generated using an online plot generator similar to Madlibs.

The material in this story is rather crazy and could be viewed as inappropriate for younger audiences.

Viewer discretion is advised.

Mysterious Robert Syria

Robert Syria was thinking about Ranae Nigera again. 

Ranae was a deceptive bitch nigga with bloated eyes and round breasts.

Robert walked over to the window and reflected on his cold surroundings. 

He had always hated hot Whereville with its mutated, muddy mountains. It was a place that encouraged his tendency to feel gleeful.

Then he saw something in the distance, or rather someone. It was the a deceptive figure of Ranae Nigera.

Robert gulped. 

He glanced at his own reflection. 

He was a mysterious, strange, whiskey drinker with fat eyes and sexy breasts. 

His friends saw him as a warm, warty wizard jesus. Once, he had even revived a dying, one legged dog.

But not even a mysterious person who had once revived a dying, one legged dog, was prepared for what Ranae had in store today.

The hail pounded like singing cats, making Robert pissed off. 

Robert grabbed a weird brush that had been strewn nearby; he massaged it with his fingers.

As Robert stepped outside and Ranae came closer, he could see the wooden glint in her eye.

"Look Robert," growled Ranae, with a clever glare that reminded Robert of deceptive monkeys. "I hate you and I want revenge. You owe me 1342 food stamps."

Robert looked back, even more pissed off and still fingering the weird brush. "Ranae, you are the world's last hope," he replied.

They looked at each other with happy feelings, like two fragile, fluttering ferrets fighting at a very honest halloween, which had jazz fusion music playing in the background and two brave uncles climbing to the beat.

Suddenly, Ranae lunged forward and tried to punch Robert in the face. 

Quickly, Robert grabbed the weird brush and brought it down on Ranae's skull.

Ranae's bloated eyes trembled and her round breasts wobbled. 

She looked angry, her wallet raw like a miniature, many microchip.

Then she let out an agonizing groan and collapsed onto the ground. 

Moments later Ranae Nigera was dead.

Robert Syria went back inside and made himself a nice glass of whiskey.


THE END 

Copyright

Creative Commons License
Mysterious Robert Syria by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.



Thursday, August 28, 2014

Intention Manipulates Reality

About

Dr. William Tiller has conducted experiments that show that intentions can be imprinted within simple electronic devices (intention host devices).

When these devices are activated the intention imprinted on them effects space itself and causes the intention to manifest itself on anything in the surrounding area of the device.

If the device is repeatedly charged with intention (which one can do from a far) and it is activated multiple times then it can cause permanent change to a space and even change the physics of the space even when the device is not present.

Intention Host Devices when activated used the imprinted intentions to change the physics of their surrounding space by changing the gauge state of the space from gauge one to gauge two.

Gauge One state is known as an uncoupled state, which follows normal physical laws.

Gauge Two state is also known as a coupled state, in which information is entangled and follows new physical laws.

Experiments have shown that a direct current magnetic polarity effect is evidence of Gauge Two states.

Humans exhibit this Gauge Two magnetic polarity effect along the chakra meridians and it can be activated through focused intention to change the physical laws of reality just as an intention host device can in Gauge Two state.

This Gauge Two state in humans has been shown evident in Dr.Tiller's experiments.

Sources

http://www.spiritofmaat.com/archive/mar2/tiller1.htm
http://www.spiritofmaat.com/archive/mar2/tiller.htm
http://www.tillerinstitute.com/index.html
https://www.youtube.com/watch?v=LoSPE1rQNbc
https://www.youtube.com/watch?v=fkAeDGb2n3U
https://www.youtube.com/watch?v=5PtdFTIq-Fo&list=UU2oxw88Yjfo3R54wKEldFoA
https://www.youtube.com/watch?v=OURmEwQ_rgA&list=UU2oxw88Yjfo3R54wKEldFoA
https://www.youtube.com/watch?v=1vB9SPsmyIk&list=UU2oxw88Yjfo3R54wKEldFoA
https://www.youtube.com/watch?v=s3F-6KgpIs0&list=UU2oxw88Yjfo3R54wKEldFoA
https://www.youtube.com/watch?v=nIuM6l-CPlk&list=UU2oxw88Yjfo3R54wKEldFoA
http://goo.gl/116LIj
http://www.ncbi.nlm.nih.gov/pubmed/22515797
http://www.rexresearch.com/tiller/tiller.htm
http://www.quantrek.org/Technical%20Literature/Tiller_Vision_in_Action_Article_a.pdf
http://www.tillerinstitute.com/white_paper.html
http://www.tillerinstitute.com/pdf/White%20Paper%20II.pdf
http://www.theepochtimes.com/n3/535619-stanford-physicist-vast-powerful-realm-between-particles-influenced-by-human-consciousness/
http://www.tillerinstitute.com/pdf/White%20Paper%20XXIV.pdf

Saturday, August 23, 2014

Cast a Spell on Food: Intentionality

Intentions vs. Food

Recent experiments have shown that by focusing intentions on food Shamans and Meditators imprint their intentions on those that eat the food.

Essentially people can put a spell on food with their intentions alone.

This is incredible, the idea that intentions can be bound to food in order to effect people is amazing.

The possibilities are endless.

Enchanted Water

Another experiment found that intentions focused on water allowed for increased plant growth when the water was given to plants.

This means that consumables (food and water) can be imprinted with intentions which then when consumed imprint those intentions of those that consumed it.

Sources

  • http://media.noetic.org/uploads/files/S15_Intentions_Radin_Intention_Reality_GhostInMachine.pdf
  • http://deanradin.com/papers/chocolate.pdf
  • http://www.psi-researchcentre.co.uk/article_6.htm



Wednesday, August 20, 2014

Quantum Probability Manipulation

Terms to Know

  • Interferometer: an instrument in which wave interference is employed to make precise measurements of length of displacement in terms of the wavelength.
  • Quantum Wave Functions: Contains all the information about a system. The Wave Function has information on all possible states and when it collapses the system takes on one state.
  • Intentionality: Mental states directed toward on an object or certain affairs.
  • Chaos Theory: Small changes to a complex system have great consequences in the system as a whole.

Research

Research completed by Dean Radin has shown that intentionality focused on an interferometer can cause wave function collapse.

Here is a quote from Dean Radin:

"We examined many conventional explanations and potential artifacts that might have accounted for these results and found them to be implausible."

"The study suggests that intuitive perception and intentional action are fundamentally linked at the quantum level. It also supports time-honored meditation lore about the siddhis, or mental powers, associated with highly trained, tightly focused intentions."

Syllogism and Analysis

If intentionality directed at an interferometer causes wave function collapse and wave function collapse causes a system to take on one of all possible states, then intentionality causes a system to take on one possible state out of all possible states.

If intentionality can cause wave function collapse on a quantum level and small changes to a complex system have great consequences in the system as a whole, then intentionality can have great effects on macro level complex systems.

This means that humans can manipulate complex macro level systems by manipulating quantum systems alone.

Sources

  • http://media.noetic.org/uploads/files/S15_Intentions_Radin_Intention_Reality_GhostInMachine.pdf
  • http://deanradin.blogspot.com/2014/03/psychophysical-interactions-with-double.html 
  • http://deanradin.com/evidence/RadinPhysicsEssays2013.pdf

Sunday, August 17, 2014

Two Super Short Stories and One Rather Long Short Story

Dr.Pimpin (Five Sentences)

Once upon a time there was a pimp starfish named Dr.Pimpin.

Dr.Pimpin was king of a magickal kingdom located in a realm hidden in the ghetto between a liquor store and a strip club.

When his kingdom was attacked by an army of rebel hater pimps who wanted all of his swag for themselves, Dr.Pimpin had to find some brave knights to help protect his kingdom.

Dr.Pimpin then remembered that he was a star fish and that he had no way of leaving his kingdom to find knights to help him.

When the hater pimps attacked and all seemed lost Dr.Pimpin did the only thing he could think of, he dispensed his unlimited swagger in the form of a swagplosion turning all the hater pimps into starfish, and they all lived happily ever after.

The End.

Pimp Land (Six Sentences)

Once upon a time a theoretical brewologist working on a new form of interdimensional vodka threw up in an alley-way between a liquor store and a strip club in the ghetto.

His vomit containing the experimental vodka formed a magickal other dimension known as Pimp Land, where swag permeated the air and prostitutes grew on trees.

The Brewologist attempted to share his work with the scientific community, but for obvious reasons no one believed him.

In order to convince the scientific community of his discovery he attempted to travel into the magickal dimension and document his travel as evidence of his achievement.

After entering the magickal kingdom the brewologist was overcome with swag, unable to handle the massive amounts of swag in his human form he transformed into a sessile starfish preventing him from sharing his achievement with the world.

With his new swagilicious transformation the brewologist, Dr.Pimpin, became king of Pimp Land, and lived happily ever after.

The End.

Creative Commons License
Dr.Pimpin and Adventures in Pimp Land by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Pimp Land and Dr.Pimpin were Inspired By

  • I thought it would be interesting to have a story based on what would happen if someone were to drink quantum foam which is the material that space-time itself is composed of.
  • Having a very ghetto theoretical brewologist made the most sense for a story of this magnitude.
  • http://www.technologyreview.com/view/422524/physicist-discovers-how-to-make-quantum-foam-in-a-test-tube/

The Dragon and the Princess

Once upon a time there was a castle in a far away kingdom guarded by a civilized dragon.

One day a knight came to the castle and attacked the dragon claiming to be there to "save the princess".

The dragon tried to tell the knight that there were no princesses there to be saved, but the knight insisted that there was a princess inside and that the dragon was keeping her hostage.

The dragon to settle the dispute allowed the knight to go inside the castle and see for himself that there was no princess.

The knight upon entering the castle found no princess but was astounded to find that the entire castle was filled with gold coins.

About an hour later the dragon became very suspicious and demanded that the knight leave the castle.

As the knight began to exit the castle the dragon noticed that the knight's stomach seemed to have expanded twice the size it had been before the knight had entered.

When the dragon confronted the knight about his sudden obesity the knight explained: 

"I found the princess, she was quite delicious, thank you for the opportunity. I always wanted to eat a princess."

The dragon was horrified by the idea, it had never occurred to him that someone would want to eat a princess.

Confused and disgusted the dragon demanded the knight leave the castle immediately and with that the knight attempted to run as fast as he could away from the castle which to his dismay was extremely slow.

As time passed the dragon became increasingly disgusted by the knight and decided that the knight would be better off dead after what he had done to that poor princess.

Using his flame breath the dragon burned the knight alive, and where the dragon expected to see the bones of the princess mixed in with the knight's ashes he found the gold coins that the knight had consumed to steal from them from the castle instead.

The dragon picked up the gold and turned around to place it back in the castle when he noticed a princess approaching.

Curious the dragon asked what was the princess's business at the castle.

The princess replied:

"I simply smelled some freshly cooked knight meat, I was wondering if I could take some back to my kingdom for a feast?"

The dragon's jaw dropped in astonishment at the princess's statement.

The dragon utterly appalled replied:

"What is wrong with you people?! Princesses are supposed to be civilized not savage cannibals! Knights are supposed to chivalrous and heroic not lying thieves!"

The princess giggled before bursting into laughter at the dragon's bewilderment.

"What is it , what's so funny about this?!", the dragon exclaimed.

"Your one to talk, dragons are supposed to be murderous mindless monstrosities, not civilized curious creatures!", laughed the princess.

The dragon and the princess suddenly paused having now had an epiphany. 

Suddenly realizing that the two had chosen the wrong career paths they decided to switch places.

With his civilized nature and compassion for the value of life, the dragon became the new princess of the land.

With her insatiable lust for the flesh of knights, the princess became the most ferocious dragon in the land.

Now happy in their new careers, the dragon and the princess lived happily ever after.

Creative Commons License
The Dragon and the Princess by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.



Wednesday, August 13, 2014

Guardians of the Galaxy and Odori - August 13, 2014


Modern Music Sucks, Long Live the 1970s!

The soundtrack to Guardians of the Galaxy is projected to be named the number one album in the United States beating its competitor Now 51

This is a very interesting turn of events considering that the GOTG ost is essentially a 1970s mixtape, while Now51 is a collection of modern pop songs. 

It appears that the great hits of the 1970s are making a comeback. 

Its about time!

http://comicbook.com/blog/2014/08/13/guardians-of-the-galaxy-soundtrack-is-the-1-album-in-the-united-/
https://www.youtube.com/watch?v=tRiCdEkNj-8

Happy Odori Everyone!

Odori is a four day dance festival that lasts from August 13th to August 16th. 

This holiday is normally celebrated in Gujo where each night the festival is held at a different temple.

 The dancing starts at night fall and doesn't stop until five in the morning! 

Even if you don't live in Gujo, that doesn't mean you can't celebrate Odori. 

Get together with a few friends for the next few days and throw a four night dance party. 

Each night, have the party at a different friend's house.

If you live in the U.S. it would be really awesome if you celebrated Odori with the number one album in the country (see the above story for details).

Tell musical stories, dance until dawn, and have a great time everyone. 

Happy Odori! 

Saturday, August 9, 2014

Supreme Psionic Squadron (Hero Characters)

Adele Kenya Hodges

Superhero Name

Galactic Zap

Magickal Style

Her magical style focuses on both necromancy and lightning. It requires a parchment bearing special symbols.

Team

Supreme Psionic Squadron (Stealth Operative)

Personality and Fighting Style

She is very mysterious, normally sticking to the shadows. She is obsessed with death and darkness and is very gothic. She is a close combatant who appears from the darkness quickly incapacitating her opponent before disappearing once again in the shadows. She trains more in lightning manipulation than she does in necromancy.

     Physical Description

She has deep-set gray eyes. Her luxurious, straight, jet black hair is worn in a style that reminds you of a lionfish's spines. She is very short and has a wasp-waisted build. Her skin is white. She has a large mouth. Her wardrobe is flattering, and is completely violet.

Copyright

Creative Commons License
Adele Kenya Hodges by Nicholas Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Amelia Jayne Thornton

Superhero Name

Soul Net

Magickal Style

Her magical style focuses on summoning. It requires invocations, magical gestures, and heightened emotions.

Team 

Supreme Psionic Squadron (Strategist) 

Personality and Fighting Style

She is calculative and always plans ahead. She is a long distance combatant, letting her summons do most of the work.

Physical Description

She has slanted yellow eyes that are like two pieces of fools' gold. Her luxurious, straight, orange hair is worn in a style that reminds you of a mysterious mask. She is very short and has a lithe build. Her skin is china-white. She has a low forehead. Her wardrobe is complicated.

Copyright

Creative Commons License
Amelia Jane Thorton by Nicholas Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Mark Mcmillan

Superhero Name

Biostar

Magickal Style

His magical style focuses on both magnetism and living tissue. It requires various herbs. This style of magic requires a natural aptitude.

Team

Supreme Psionic Squadron (Crowd Combatant) 

     Personality and Fighting Style

He is polite and very quiet, normally striking his opponents when they least expect it. He spends most of his time training his magickal style. He is more focused on stealth than direct combat.

Physical Description

He has wide beige eyes. His fine, wavy, milky-white hair is short and is worn in an artistic style. He is very short and has a graceful build. His skin is tan. He has a low forehead. His wardrobe is elegant.

Copyright

Creative Commons License
Mark Mcmillan by Nicholas Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Brett Octavio Diaz

Superhero Name

Floromaster

Magickal Style

This magical style focuses on plant life. It requires complex magical calculations.

Team

Supreme Psionic Squadron (Healer)

Personality and Fighting Style

He is highly focused and intelligent. He is not a very good fighter but a skilled tracker and navigator.

Physical Description

He has beady purple eyes that are like two amethysts. His luxurious, wavy, obsidian hair is neck-length and is worn in a bizarre, handsome style. He's got five o'clock shadow. He is short and has a boyish build. His skin is light-colored. He has thin eyebrows. His wardrobe is utilitarian, and is completely brown.

Copyright

Creative Commons License
Brett Octavio Diaz by Nicholas Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Byron Dee Allison

Superhero Name

Broil Blazer

Magickal Style

His magical style focuses on both fire and transmutation.

Team

Supreme Psionic Squadron (Fighter/Support)

Personality and Fighting Style

He is not much of a team player, he enjoys being to himself and training diligently. He uses transmutation in order to gain limited shape-shifting abilities and fire manipulation to complete his special move the Pyro-Punch.

Physical Description

He has beady eyes the color of the afternoon sky. His thick, wavy, midnight black hair is worn in a style that reminds you of a wave of water. He is tall and has a wide-chested build. His skin is cream-colored. He has a domed forehead and an elegant nose. His wardrobe is businesslike.

Copyright

Creative Commons License
Byron Dee Allison by Nicholas Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.



Vampire Characters One

Angela Morgan

Vampire Type

Blood Vampire

Physical Description

She has droopy yellow eyes that always appear bloodshot, and that never blink. Her gray hair actually acts as a kind of sensory organ, like a cat's whiskers. She has a slender build. Her skin is white, but the blood flowing beneath it actually seems to glow. Her feet are claw-like. 

Powers

She can turn into a jaguar. She can turn into a whirlwind. She can control the minds of the weak-willed. She doesn't suffer from standard vampiric disabilities. 

Vampiric Diet

Her diet requires blood of males. She feeds not through her mouth, but via mouths in her palms.

Personality

She is highly seductive and spends her time traveling between night-clubs feeding on her unsuspecting sex partners.

Copyright

Creative Commons License
Angela Morgan by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Cameron Crowley 

Vampire Type

Spiritual Vampire

Physical Description

He has eyes the color of smoke. His fine, straight, neck-length hair is the color of the midnight sky, and is worn in a weird style. He is inhumanly tall and has a lean build. His skin is china-white. He has a wide chin. 

Powers

He can read the minds of people. He doesn't suffer from standard vampiric disabilities. His outfits are strange.

Vampiric Diet

He consumes the spirit energy of his targets rather than their blood to survive.

Personality

He is a spiritualist who has devoted his life to studying the paranormal and investigating psychic phenomenon.

Copyright

Creative Commons License
Cameron Crowley by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Cassandra Thorn

Vampire Type

Psychic Noble

Physical Description

She has wide bone-white eyes that always appear bloodshot. Her thick, wavy, red hair is worn in a style that reminds you of a lionfish's spines. She is tall and has a lean build. Her skin is china-white. She has a pointed chin and wide feet. 

Powers

She can turn into a swarm of locusts. She can turn into a cloud of dust. She can transfer her mind to the body of another. She doesn't suffer from standard vampiric disabilities. 

Vampiric Diet

She feeds on psychic energy. She feeds not through her mouth, but via a long tongue with a mouthlike end.

Personality

She is a vampire princess of the Thorn line of vampires. As princess she is in charge of protecting the Thorn line of royal vampires and travels the world helping defend helpless vampires in need.

Copyright

Creative Commons License
Cassandra Thorn by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Anton Von Ruden

Vampire Type

Blood Vampire

Physical Description

He has deep-set eyes the color of cold ashes. His thick, straight, very short hair is the color of valuable rubies, and is worn in an exotic, elegant style. He is inhumanly short and has a wide-chested build. His skin is cream-colored. His outfits are those of a gambler.

Powers

He can turn into a swarm of butterflies. He has the standard vampiric disabilities. 

Vampiric Diet

His diet requires blood of females. 

Personality

He is a laid-back gambler who can never seem to stay out of trouble for long.

Copyright

Creative Commons License
Anton Von Ruden by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Friday, August 8, 2014

The Philip Experiment


About

  • An experiment completed in the 1970s by a group of eight people to create a ghost.
  • Together they created a fictional character and gave it a complete history.
  • They also drew a picture of the fictional character.
  • Then they meditated and visualized the character taking form.
  • They were able to feel the character's presence in the air around them and see very clear mental pictures of it.
  • They then were able to communicate with the character through seances where many unexplained psychokinetic events took place including mysterious noises, flashing lights, and the levitation of tables.
  • The character was able to accurately answer questions concerning its past and even was able to provide information on real historical events.
  • This experiment has been replicated multiple times by different people, each time with similar results.

How to Conduct the Philip Experiment

  • Imagine a character and create a biography for them.
  • Draw a picture of the character.
  • Meditate on the character while visualizing it taking form.
  • Try to feel the character's presence around you.
  • Complete seances and attempt to communicate with the character.

Sources

  • http://www.themystica.com/mystica/articles/p/philip.html
  • https://www.youtube.com/watch?v=X2lGPT2J1cc
  • http://www.time-loops.net/Experiment_Philip.htm
  • http://www.historyvshollywood.com/video/philip-experiment-footage/
  • http://www.strangerdimensions.com/2012/03/20/the-philip-experiment/ 
  • http://altereddimensions.net/2014/the-philip-experiment-1972-toronto-scientific-experiment-conjure-spirit-ghost-poltergeist 

Saturday, July 26, 2014

Biophoton Manipulation: Scientific Explanation of Energy Manipulation


Life Emits Energy

Scientists have found that all forms of life emit an energy known as biophotons.

Biophotons are within the visible and ultra-violet light spectrum.

Research conducted in the Rhine Research Center Bio-Energy Lab shows that martial artists, those who meditate, and energy healers can control their biophoton emissions and emit massive amounts of biophotonic energy, way more than the average person.

Control subjects were shown to emit eight to ten protons a second, while people meditating were shown to generate up to 40 to 60 photons per second.

Certain individuals (energy healers, martial artists, and those who meditate) have even been capable of emitting 400,000 to 800,000 photons in a matter of seconds.


This study states that biophotons may be associated with healing and other events generated through meditation.

Sources

  • http://en.wikipedia.org/wiki/Biophoton
  • http://www.rhine.org/what-we-do/current-research/235-a-study-of-human-biofields-by-bill-joines-ph-d.html
  • http://www.bial.com/imagem/10_Grant_151-06.pdf

Effect of Ultra-Violet Light 

Ultraviolet light has the following effects in humans:

Positive Effects (UV in Moderation)
  • Can improve a person's mood (produces endorphin)
  • Triggers vitamin D which strengthens our bones, muscles, and immune systems.
  • Can help with certain skin conditions (phototherapy)
  • Is great for disinfection and sterilization (kills bacteria and viruses)
  • Photoprotection for the skin (helps produce melanin which protects the skin from harmful radiation)
  • Increase in skin pigmentation (cosmetic tanning)
Negative Effects (Over Exposure to UV)
  • Ages Skin
  • Causes Cancer
  • Causes sunburn
  • Damages eyes
  • Damages Immune System
Interesting Effects on Animals and Insects
  • Some animals can see into near UV light allowing them to better locate flowers, seeds, and fruit.
  • Many insects can sense UV emissions and use them as references when navigating in flight (this is why insects are attracted to light).
Effects of Ultra Violet Light on Polymers
  • UV light can actually weaken and fade the color of polymers.
Sources
  • http://www.sciencelearn.org.nz/Contexts/You-Me-and-UV/Science-Ideas-and-Concepts/Positive-and-negative-effects-of-UV
  • http://uv.biospherical.com/student/page4.html
  • https://www.landesbioscience.com/journals/dermatoendocrinology/2012DE0169R.pdf

The Potential of Biophoton Manipulation

There are individuals who practice and manipulate biophotons and can generate hundreds of thousands of biophotons more than the average person in a matter of seconds.

These individuals can harness and generate the power of ultra-violet light which as seen above can have many positive and negative effects depending on the amount of exposure.

John Kruth, a researcher from the Rhine Research Center, has even been quoted stating that he has witnessed two people emit over a million biophotons.

With the ability to release and control such high levels of radiation individuals could potentially do so to heal or harm others and themselves.

The many applications of biophoton manipulation are staggering and the implications and applications of someone capable of generating and controlling massive amounts of biophotons is great.

Sources
  • http://www.indyweek.com/indyweek/durhams-rhine-research-center-one-of-the-countrys-last-parapsychological-institutes-seeks-to-quantify-the-ethereal/Content?oid=4163344


How to Increase Your Ability to Manipulate Bio-Photons

  • Practice Tai-Chi, Energy_Manipulation , Energy Healing, or Meditation in order to gain the ability to control bio-photon emissions and to emit more bio-photons than the average person.
  • Training in Energy_Manipulation later in the day when bio-photon emissions are at their peak levels is ideal, as the number of bio-photons emitted over the course of the day varies and humans emit more bio-photons in the afternoon than they do in the morning.
  • Exposure to UV-A-Laser Light as well as Artificial Sunlight induces an increase in bio-photonic emissions allowing for someone to emit more bio-photons than the average person.

Sources

  • http://www.greenmedinfo.com/article/experimental-model-using-artificial-sunlight-irradiation-induce-photon-emissions-human-skin
  • http://www.greenmedinfo.com/article/imaging-ultraweak-spontaneous-photon-emission-human-body-displaying-diurnal-rhythm
  • http://www.greenmedinfo.com/article/laser-ultraviolet-induced-ultraweak-photon-emission-mammalian-cells


How to Measure Your Ability to Manipulate Bio-Photons

  • Scientists use photo-multipliers to measure bio-photon emissions in living things.
  • People can volunteer for experiments at the Rhine Research Center where they can not only measure your ability to control bio-photons but also share and review your results with you.

Sources

  • *http://www.rhine.org/contribute/be-a-research-participant.html

Mash-Up: DareDevil and Moon Girl

About

In this Mash-Up we will be exploring the origins of two public domain superheroes, DareDevil and Moon Girl, and then I will show my take on a modernized version of these two characters combined to create a new original character with the best attributes of both.


DareDevil


Origin

Young child, Bart Hill, is traumatized and orphaned after witnessing the death of his parents by a group of gangsters during a family trip to Australia.

After escaping the attack he learns that the gangsters were hired by his greedy uncle who was after the immense wealth possessed by Bart's father who was a successful American inventor.

Bart vows to one day avenge the death of his parents.

Bart is found by a group of aborigines who raise him and train him in boomerang hunting.

Spending his childhood hunting alongside the aborigines he becomes an expert boomerang marksman and highly agile.

Bart in his teen years returns to America and becomes a high-school student.

Taking on the vigilante persona of DareDevil he tracks down his uncle and avenges the death of his parents.

Deciding to continue on as a crime-fighter, DareDevil patrols the city streets and fights to protect the innocent.

Gadgets and Gear

  • Steel Boomerang

Skills and Abilities

  • Skilled Hunter 
  • Boomerang Marksman
  • Martial Artist

Moon Girl



Origin

As princess of the moon Clare Lune, is given the sacred moon stone, granting her supernatural power.

Her duty as princess of the moon is to use the moon stone to combat the evils of the universe.

In search of a prince, a man worthy enough to best her in combat and marry her, Clare travels to Earth and takes on the crime-fighting persona of Moon Girl.

Gadgets and Gear

  • Moonstone: Grants her enhanced speed, endurance, resistance to injury and strength. It also can help guide her to different parts of the world and to view events happening around the planet.
  • Moon Ship: Spacecraft allows her to quickly traverse the globe and search for criminals.

Skills and Abilities

  • Skilled Fighter
  • Highly athletic 
  • Can telepathically pilot her Moon Ship


Moon Devil (Original Character by Nicholas Benson)

Origin

The wizard Ka-Zhan, a criminal who terrorized space using a magickal talisman known as the moonstone fell in the 13th century to Kaidu the ancient moon king, rises from the dead in modern day and kills the king and queen of the moon. 

With his moonstone back in his possession he flees to Earth to wreak havoc among its people. 

Prince Bart Mengu Lune travels to Earth in his royal space cruiser to chase after the wizard Ka-Zhan and avenge the death of his parents. 

On Earth he finds that without the royal moonstone that once granted him amazing powers, Bart is no match for Ka-Zhan. 

In order to have a better chance at victory the young prince spends years in Australia training alongside aborigines, a great people who's spiritual insight has allowed them to make contact with and help the moon people in the past, learning ancient meditation techniques and becoming skilled in the use of a hunting boomerang. 

Forming his own boomerang out of special material from the royal cruiser and gaining supernatural abilities from practicing ancient meditation techniques, Bart decides that he is now ready to face Ka-Zhan and travels the world in search of the wizard. 

Along the way Bart helps protect the innocent and his feats become legendary. 

The people of Earth give Bart the name of Moon Devil, as he defeats criminals with the fearlessness of a daredevil and also because he is the prince of the moon.

Gadgets and Gear

  • Royal Space Cruiser: A hyper-speed space cruiser that can be telepathically controlled by Prince Bart Lune. It's special metal exterior is virtually indestructible and can reflect laser blasts.
  • Galactic Boomerang: A boomerang forged from the metal of the royal space cruiser, making the galactic boomerang virtually indestructible and able to reflect laser blasts.

Skills and Abilities

  • Boomerang Marksman
  • Astral Travel
  • Clairvoyance
  • Supernaturally enhanced speed

Creative Commons License
Moon Devil by Nicholas Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Wednesday, July 23, 2014

What is a Meme?

What is a Meme?

An idea, style, or behavior that spreads from person to person is a meme.

They are transmitted from person to person through communication, imitation, different forms of media, and the behavior they generate in their hosts (Replication).

Memes don't always copy exactly when spread, this causes different versions of a meme to exist and even the creation of new memes (Mutation).

When memes group together they become a memeplex, this occurs when a group of memes transmits better when together rather than apart (Evolution). 

Through syncretism memes can combine with one another to form a new meme.

A meme can become extinct if it fails to spread.

Memes compete for dominance in order to survive and spread.

Using neuroimaging technology we can quantify changes in our minds during meme replication.

The memepool is the sum total of all memes in a culture.

Memetic Engineering is the intentional creation of a meme by combining multiple memes into one or just creating an entirely new meme, specifically to alter the behavior of others in society.

The actual content of a meme is a meme's memotype.

Someone taken over by a meme to the point their own survival does not matter is a memeoid.

Memetic Equilibrium is achieved when humans strive for personal value with respect to their culture's memepool.

Memes exist in the world of ideas, the environ-mental space.

Sources

  • http://www.ncbi.nlm.nih.gov/pmc/articles/PMC3118481/#s1
  • http://www.merriam-webster.com/dictionary/meme
  • http://en.wikipedia.org/wiki/Meme
  • http://www.britannica.com/EBchecked/topic/1655585/meme
  • http://www.alonewithmythought.com/wp-content/uploads/2014/06/Idea.jpg















Thursday, July 17, 2014

Gamification: Thoughtforms


About


Thoughtforms or Tulpa are magickal emanations created through sheer will alone.

They are essentially visualized entities that you imagine that have a consciousness and personality independent of your own that behave independently to you.

You create your Tulpa, but you do not control your Tulpa.

You can communicate with your Tupla via your thoughts or out loud and you can clearly hear your Tupla communicate with you.

You can visualize items, objects, and even locations for your Tupla to explore.

Your Tupla can travel the astral plane and find astral artifacts which can help you and your Tupla gain new abilities from the astral plane.

Tulpas can be fun and friendly, but to really get the most out of your Tulpa or Tulpas, you need to spend time with them daily.

With hectic schedules and routines it can be difficult to find the time to hang out with your Tulpa.

In this article you will learn how to use Gamification to help make the most out of having and interacting with your Tulpas.


Ten Daily Objectives

There are ten objectives you should complete daily with your Tulpa to help ensure that you get the most out of your Tulpa.

Each of these objectives have an associated point value.

Completing an objective allows you to collect points.

Points can be spent to obtain rewards with a cost value less than or equal to the amount of points you have.


  1. Mentally talk with your Tulpa : 10pts
  2. Meditate with your Tulpa : 20pts
  3. Visualize items and objects for your Tupla to interact with : 30pts
  4. Visualize new locations and realms for your Tupla to explore : 40pts
  5. Send your Tupla to complete a task in the Astral Realm (You cannot send it to scavenge for an Astral Artifact) : 50pts
  6. Talk with your Tupla out loud while completing a daily task or chore : 60pts
  7. Talk with your Tupla out loud during a time of leisure : 70pts
  8. Go on an adventure with your Tupla in a world you have visualized or venture out with them into the Astral Realm : 80pts
  9. Teach your Tupla something new : 90pts
  10. Learn something new from your Tupla : 100pts

Daily Rewards

Here are your three daily rewards and their assigned cost values.

Your Daily goal is to obtain all three Daily rewards by completing the above objectives.
  1. Take a Break During your Day to Relax and Do Whatever you Want : 100pts
  2. Your Tulpa owes you a future favor : 200pts
  3. Have your Tupla scavenge for you an astral artifact : 400pts




How to Gamify Your Everyday Life



Create a list of ten objectives that you must complete each day.

Rate each objective based on difficulty.

Apply point values to each objective.

Objectives that are more difficult are worth more points.

Completing an objective earns points.

Create a list of ten rewards and incentives that you would like to be able to obtain everyday.

Rate each incentive based on how much you desire it.

Apply cost values to each incentive.

The incentives that you desire most have higher cost values than less desirable incentives.

When you collect enough points to obtain an incentive with a cost value equal to or less than the amount of points you have collected, subtract the cost from your incentive and claim your reward.

Your goal each day is to obtain all your incentives, which you will be able to do by completing every one of your ten daily objectives.


Gamification


Definition


  • Gamification: To apply game mechanics to a non-gaming situation.


Objectives, Points, Costs, and Rewards


  • An easy way to Gamify a situation is to create a list of objectives for a required situation and applying points to each objective.
  • By completing an objective you earn points.
  • The harder the objectives the more points the objectives are worth.
  • Rewards and incentives are assigned costs and require a certain number of points to obtain.
  • Whenever you collect enough points for an award you can pay the costs and subtract from your points to obtain the award.


Ranks and Ranked Objectives


  • Objectives can be ranked.
  • Ranked Objectives require you to be a certain rank before you may complete those objectives.
  • Ranks have a cost just like rewards and can be obtained by paying a certain ammount of points.
  • The higher an objective is ranked the more points an objective is worth.


Skills, Requirements, and Training Objectives


  • Some Objectives may be impossible to complete without a certain skill.
  • Objectives that require a specific skill will have the skill required listed in the Objective's requirements.
  • Training Objectives involve you learning or practicing a skill by completing a specific task using a skill that you are either mastering or have already mastered.
  • Completing Training Objectives helps you earn points while also helping you hone or acquire a new skill.


Challenges, Team Objectives, and Competitions


  • You can challenge others to complete Objectives in return for rewards.
  • You can also complete Team Objectives and both be rewarded with points.
  • Competitions have you compete against another person to complete an objective and whoever completes the objective first receives the reward.


Why use Gamification?


  • Gamification can help simplify tasks and allow for easier comprehension of ideas and obtainment of skills.
  • Gamification also allows for friendly competition for the collection of points and ranks and even opportunities for individuals to work together in order to test their skills and complete objectives.

Top 3: Reasons why Super Rats Could Take Over the World

About

In this Top 3, we will be looking at the top three reasons we should probably be afraid of a Super Rat apocalypse. 

#3 Smart Rats Created in Lab: Potential for Super Rat Apocalypse 

Rats have been shown to evolve over time and already have the capability to evolve into Super Rats, but sometimes evolution just isn't enough.

Scientists have found that through an experimental process a special gene can be given to rats to make them more intelligent.

This experiment has already been completed twice to create two rats named Hobbie-J and Doogie.

Both rats had an increased memory and intelligence allowing them to complete complex tasks.

National Geographic even goes as far to say Hobbie-J is the smartest rat in the world.

Rats are already pretty crafty, and super intelligent rats could possibly even learn how to avoid traps and develop new ways to steal food and hide.

They even may become so intelligent that they don't even fear humans anymore. 

Imagine if a super intelligent rat like Hobbie-J bred with a normal rat or another genius rat like Doogie and they spawned a race of super intelligent rats.

In a future where Super Rats existed in mass groups that could complete complex tasks and organize with one another, what could stop them from trying to take over the world.

Maybe I am just getting a little bit ahead of myself here, we are just imagining a future where Super Rats exist right?

Sources:
  • http://news.nationalgeographic.com/news/2009/11/091112-smartest-rat-memory.html


#2 Super Rats are Already Attacking England

Well you don't have to imagine a future like that, you just need to take a look at the current situation in Oxford, where large super intelligent rats have invaded the streets.

A report from the Daily Star states that giant super intelligent rats which appear to be immune to regular poisons have infested Oxford.

These Super Rats have used their intellect to learn how to avoid being killed by traps and now are eating food straight off the traps without setting them off.

Scientists conducting studies on these super rats at Sheffield University have shown that the Super Rats have special whiskers they can use to sense danger better than the average rat and estimates show that 120 million of these giant Super Rats will be plaguing every corner of the UK by the end of 2014. 

These rats are reported to be eighteen inches long, some even larger.

The Daily Star is not the only online publication talking about Super Rats, multiple publications are raving about these monstrous mammals.

The Huffington Post reports Super Rats in Liverpool, with images of rats the size of cats.

These Super Rats already exist and are already out terrorizing the streets.

This isn't even old news, most of these reports are from only three days ago (Today's date is 7/17/14).

Reports say that these rats are in no way afraid of humans and that there have been sightings of these Super Rats running in groups into cemeteries.

Keep in mind that during World War I, rats would eat the corpses of fallen soldiers and would grow in immense size.

Keep in mind that those rats weren't super-intelligent.

More than likely these Super Rats are eating corpses, human corpses, out of these cemeteries and living in packs.

Rats in a study from 1954 were shown to develop a craving for human flesh and blood and in a twenty-two year study it was shown that urban rats would bite people between midnight and eight a.m. while they were asleep.

These Super Rats probably already have a taste for human flesh, they are huge, intelligent, and not afraid of humans at all.

Can you believe that we aren't even at number one on this list yet?

Sources:

  • http://www.huffingtonpost.co.uk/2014/04/14/mutant-super-rats-invading-liverpool-pest-controllers-immune-poison_n_5145179.html
  •  http://www.theguardian.com/science/brain-flapping/2014/apr/15/super-rats-cephalopods-species-conquer-mankind-armageddon
  • http://www.dailystar.co.uk/news/latest-news/388165/Super-intelligent-rats-infest-Oxford
  • http://you.co.za/news/super-intelligent-rats-invade-town/#/
  • http://www.dailymail.co.uk/news/article-2610255/Rat-like-cunning-Now-18-INCH-super-rats-invade-Luton-theyre-smart-food-without-stepping-traps.html
  • http://www.dailystar.co.uk/news/latest-news/387978/invasion-of-super-rats
  • http://www.firstworldwar.com/atoz/rats.htm
  • http://www.cracked.com/article_19645_5-reasons-rats-are-way-scarier-than-you-think_p2.html

#1 They are Great Survivors and Travelers

Well that is just in England right?

The rest of the world should be fine as long as the Super Rats just stay in England.

The previous statement could not be further from the truth.

Rats are skilled at stowing away on ships, I am talking about normal rats, just imagine how well an intelligent Super Rat can stow on a ship.

So what, just because a couple Super Rats stow away on ships and start traveling to different places they won't be able to survive long.

Exterminators will be able to kill off a couple of Super Rats with poisons and traps.

Well for starters a female rat can mate as many as 500 times within six hours and a pair of rats alone can produce 2,000 descendants alone in a year.

All they would have to do is survive a year in a foreign country and they could produce 2,000 descendants.

Keep in mind that these are Super Rats we are talking about who based on news reports are immune to poison and are too smart to fall for traps.

Surviving for a year in a foreign country wouldn't be difficult at all for a couple of Super Rats and after that one year period they would just be free to cause havoc among the world's capitals. 

Even if we wiped all the Super Rats out, you have to remember that scientists are creating their own Super Rats in the lab.

I didn't even mention the experiments where scientists made rats stronger, faster, and even completed experiments that reversed the aging process in rats.

I am not joking, look up those experiments on Google, those experiments actually happened.

Imagine a Super Rat mating with any of the lab experiment rats I have mentioned so far.

We could potentially have Super-Super Rats.

Sources:
  • http://discovermagazine.com/2006/dec/20-things-rats

Scared yet?

I hope you enjoyed this article and feel free to comment, this is Jet Black, preparing a bunker to protect against the rat apocalypse, logging out. 










Monday, July 14, 2014

Theme Slide: Robin Hood

About



Theme Slide is where we explore a public domain character's origin and then I experiment applying different themes to the character's origin and creating a new original version of the character within these themes.

In this Theme Slide we will be exploring the origin of Robin Hood and I will be experimenting with re-imaginings of Robin Hood's origin into a new and original characterization.

Instead of studying old ballads and applying themes to the origins of the legendary tales of Robin Hood, I will be analyzing a number of real life Robin Hoods throughout history and from there will apply themes and create re-imaginings of these real life outlaws and turn them into one original character.


Real-Life Robin Hoods Throughout History

1220s Origin


  • Robert Hode nicknamed Robert Hood
  • England, Yorkshire
  • Outlaw
  • HQ: Greenwood Forrest 

1260s Origin

  • Robert Lefevre 
  • Berkshire, England
  • Outlaw
  • When brought before the court for his crimes the court clerk changed his name to Robin Hood.

1370s Origin

  • Robert Hood
  • Scotland
  • Celebrated Bandit
  • Accompanied by a band of burglars including Little John, his right hand man.

Choose or Combine?

Now the hard part is deciding whether I want to combine the best facts from these historical figures and combine them into one character, or simply choose one and continually apply themes to that one historical figure.

I have decided personally to analyze the similarities of these three historical figures in order to create the most generic version of Robin Hood possible so that it will be easier to apply themes to the character later on.

It is clear to see that each of these outlaws had the first name Robert and that only the second one was actually ever called Robin Hood.

So while my version of Robin Hood will be keeping the first-name Robert, I don't want the character to ever go by the name Robin Hood.

The third Robin Hood was the only celebrated outlaw who was a member of a band of outlaws, so my version should work alone and work stealthily.

They all have the element of the nickname Hood, so my version of Robin Hood will simply be named "The Hood".

Only one of the Robin Hoods was in Scotland, the other two were in England, however in different parts of England, so the Hood will be a wandering outlaw who travels across England.

Robert Lefevre is the only Robin Hood who doesn't have a last-name that sounds like Hood, so the Hood's full name will be Robert Heud.

While only three are listed, there were eight Robin Hoods between the 1220s and the 1370s.

Robin Hood is more or less a persona taken by the outlaws of each generation who wish to become legendary.

In the same way The Hood, will be a persona, starting with Robert Heud and throughout time be taken on by legendary outlaws until the end of time.

Generic Robin Hood Origin

Robert Heud is a wandering outlaw, sticking to the shadows, he wanders through England as an urban legend, the mysterious Hood.

Lawmen hunt him, the rich fear him, and the people question his very existence.

The Hood wouldn't have it any other way.

The legend of the Hood would exist for years to come and whenever one Hood would die or retire, another would take its place.

Conflict

Every story needs conflict, some form of antagonist that threatens everything the protagonist stands for.

To do this the antagonist must pose a threat to the Hood's ability to be stealthy, to travel, and to steal for these are the three elements that truly make-up who the Hood is.

An annoying English reporter should constantly travel in search of finding out who the Hood is and if the Hood is real.

This reporter would be considered crazy by the people because everyone believes the Hood is a myth, however lawmen would love it because it would allow them to predict the Hood's movements based on the reports.

The reporter shouldn't mean the Hood any harm, or even be malevolent, he or she should simply have a strong interest in the Hood and a thirst to know the truth.

Another antagonist of course should be the lawmen but that goes without saying, a true antagonist needs to not only be a threat to the character but an embodiment of all threats to the character.

This can manifest quite nicely into a corrupt king, who has risen to power dishonorably by hiring assassins to kill the previous king.

This king should be obsessed with money and be the richest man in England.

Due to the king's fear of the Hood he should begin building walls to block off different parts of England in an attempt to trap the Hood in particular locations for longer periods of time, put up search lights to make it harder for the Hood to move stealthily, put up insanely large bounties for the Hood's head, and hire reporters to trace his movements and report back to the king.

Not only would the Hood set goals on stealing from the richest man in England, but he also would want payback for the king constantly getting in his way out of fear.

The Hood (Original Character by Nicholas Alexander Benson)

After the assassination of King Lermin his newly discovered heir and very wealthy brother Rutah became the new King of England.

King Rutah, now the richest man in England completely overcome by greed., became paranoid and over protective of his wealth.

To deter thieves and outlaws from stealing his beloved wealth the King added large fortified walls protected by guards to separate England into eight districts and placed spies in every district to report any sign of criminal activity back to the King.

All outlaws and thieves were declared a high priority threat to the kingdom and were to be sentenced to death.

District 8 was specifically designed to not only protect the King but to store the massive amounts of wealth held by the King, it was nicknamed the City of Gold.

While many tried, none were able to out match the many highly trained spies and law men who protected the wealth of the richest men and women of England.

The City of Gold was extremely allusive, it was almost impossible for outlaws to cross from district to district, and each district had to be traversed to in a linear path from 1-8, so the lower your district the least likely it would be that you could ever make it to District 8 before being killed by lawmen or spies.

The higher the district the richer the people, and the more lawmen and spies patrolling the area.

Even the most daring of outlaws were unable to make it far, as the King out of fear would send the best assassins in England to kill any outlaw that was able to make it into District 8.

Young and ambitious with dreams of becoming a legendary outlaw, Robert Heud of District 1 saw the perfect chance for the ultimate heist, and made it his life's mission to steal from the richest man in England.

After years of training in stealth, marksmanship, and sword fighting Robert Heud faked his own death and took on the persona of "The Hood".

Wearing long black robes with a hood that obscured his face, he traveled across the Eight Districts, using his arsenal of bows and arrows, rapiers, grappling hooks and hunting knives he combated lawmen and spies, stole from the richest men in England, and stealthily moved between districts without a trace becoming the scourge of the rich and a myth among the people of England.

While on his travels he began to hear strange rumors of King Rutah, after defeating the greatest assassin in England and stealing his bounty of treasures he found shocking records indicating that the King was not the rightful heir to the throne, that he paid for royal records to be forged and many people to be assassinated to become the king of England. 

In his final act as The Hood he revealed King Rutah for a fraud, stole all the King's riches, and gave all he stole to the people of England before vanishing into the shadows and becoming a legendary outlaw.

The Hood did not care for riches, he stole from the richest men in England not for wealth, not for power, but to show the people that even the impossible is possible, and that one man can create an impact on history.

One man can become a legend.

The Hood lived on, overtime new Hoods would appear carrying on the legacy, even today somewhere out in England, there is someone training, waiting for the opportunity to make an impact, to take on the persona, to become a legend.

Is it you?

Creative Commons License
The Hood by Nicholas Alexander Benson is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

What Themes were Used?

The Hood like many iterations of Robin Hood is an action-adventure story interwoven with elements detective style mystery, and government corruption.

These have been running themes in Robin Hood inspired fiction for years.

The running theme used in The Hood of one man training to become a legend was inspired by Christopher Nolan's Batman trilogy. 

The idea of The Hood being a persona that is taken on by the legendary outlaws of each generation was not only inspired by history but also was a theme borrowed from the Assassin's Creed series as well as the many character incarnations of Robin from DC comics as they are both examples of different people taking on the same mission and persona over the course of generations.